• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 365 366 367 368 369

hiccups in games
View New Posts | View Today's Posts

Thread Rating:
  • 3 Vote(s) - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
hiccups in games
04-05-2009, 11:39 PM
#1
cel123 Offline
Junior Member
**
Posts: 9
Threads: 1
Joined: Apr 2009
ive been using svn 2745, and ive been experiencing hiccups when playing some games like bloody roar and tatsunoko when executing flashy moves(supers, special moves), i tried unli. jit cache but it didnt help

is it my rig?

my specs

e7300 c2d 2.66ghz
geforce 9400gt 1gb
2gb ram
win xp sp2
Find
Reply
04-06-2009, 12:54 PM
#2
hakunushi Offline
Nintendo Fanboy
***
Posts: 117
Threads: 16
Joined: Mar 2009
isnt ur rig. i think
[Image: locke.jpg]

GA ep43 ds3l
C2Q 8400 3200 MHz
4gb DDR2 800 patriot
Geforce gtx 560 2gb
Sata II 1,5 TB
Windows 7 64

Dell
Core i7 3612qm 2.10 mhz
8gb ddr3 800 samsung
1tb sata2 hd
geforce gtx 630m
Find
Reply
04-14-2009, 09:52 PM
#3
0u73rh34v3n
Unregistered
 
Im having the exact same problem, Its really annoying when pulling off a special move in tatsunoko cause it starts hicupping and jittering. I thought it was my rig too.

Asus Striker Extreme
Intel Q6600 Quad 2.4ghz
4gb Dominator DDR3
Nvidia 280gtx 1gb
1TB western digital
Windows 7 64bit
Reply
04-15-2009, 02:47 AM
#4
nosound97 Offline
Cheetahmen on the N64 D:
*******
Posts: 3,552
Threads: 107
Joined: Mar 2009
Seems to be problem of the game running on Dolphin.
[Image: 1147431.png]
YouTube channel | Xfire
Find
Reply
04-16-2009, 01:01 AM
#5
0u73rh34v3n
Unregistered
 
Shocked 
The Dolphin team has done a great job so far with the emu and I hope they fix this problem with the next release of the emulator. Tatsunoko Vs Capcom is the only game i wanna play on the emulator.
Reply
04-16-2009, 02:13 AM (This post was last modified: 04-16-2009, 02:15 AM by Unknownforce.)
#6
Unknownforce Offline
X
****
Posts: 519
Threads: 11
Joined: Mar 2009
This is not game specific, it's a problem in nearly all games. Metroid Prime sequence breaking is incredibly hard to do when you can't time things just right because it hitches. It ALWAYS hitches when morphing/unmorphing or changing visors. Anytime there's a "flash" of light on the screen the game seems to hitch. This is also the point where the game complains about unknown memory pointers or whatever.

I think it will just get fixed as it becomes more optimized.


And once LLE gets emulated properly, I think a lot of the major problems will go away as well.
[Image: Unknownforcesig.jpg]

[Image: 539486.png]

My Dolphin Builds
Find
Reply
04-16-2009, 11:54 PM
#7
sunshine Offline
Junior Member
**
Posts: 25
Threads: 5
Joined: Apr 2009
I wanted to do a thread with this problem as well but I didn't know how to describe it, yeah...hiccups is the best way to say it. I noticed that with some settings in the latest rv it gets better on Bloody Roar, but with Tatsunoko...still the same no matter what the settings are
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode