(12-05-2013, 02:20 PM)pauldacheez Wrote: Try OpenGL on a current dev build, there's been a recent change that basically amounts to a free speedup on AMD GPUs (and OpenGL doesn't have any custom texture issues, AFAIK). (Also, overclock more, higher texcache accuracy requires a faster CPU.)
Thank you for the reply I appreciate it, I'll hopefully have some time to try this out tonight and report back.
Edit - Just tried it out and it is remarkably better using Open GL than Direct 3D11, thanks for the input. I'll look at trying to push to 4.7ghz tomorrow on my overclock.
Windows 10 Pro 64-Bit | Core i5 4690K @ 4.3ghz | eVGA SC+ ACX 2.0 GTX 980 Ti (x2 Sli) | Noctua NH-D15 | 16GB DDR3-2400 ram | MSI Z97 Gaming 5 | 500 GB Samsung 850 EVO SSD
