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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
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Hi-Res Textures
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Hi-Res Textures
04-27-2012, 04:21 AM
#51
ExtremeDude2 Offline
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(04-26-2012, 10:54 PM)hyperspeed Wrote: Please add this on the 1st post

Quote:Any Game ID Converter DOWNLOAD

[Image: anygameidconverter.png]

Credits go for @dstonogov

O nice Big Grin
Check out my videos (dead)
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04-27-2012, 09:20 AM
#52
Zee530 Offline
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......Downloading
......?????
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04-30-2012, 12:36 AM
#53
Yami 2b Offline
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Hello Dolphin people !
I'm Yami and i'm a newbie on this forum, as my user title said. =)

I'm curently working, and now for a few months, on a High-Res pack for Super Smash Bros. Brawl, and I decided to share it on the web. I would have preferred to make a new thread for this, but due to post limitation, i cant do it (yeah 1 post !) Sad

I'm working on the PAL (the 5 languages are included) and NTSC-U versions at the same time, so everyone can find happyness Big Grin. There are over one thousand textures done for the PAL version, and over 600 textures for NTSC-U =o

Please adjust the Texture Cache on Fast in your graphics configuration, if it's not done yet.

Download Brawl HD Project 0.2 (Mirror)
(yep, it's not the first version ^^")

Passwords :
- NTSC-U : brawlhdproject04272012ntsc
- PAL : brawlhdproject04272012pal


Some screenshots (1680x1050px)

Before
http://img525.imageshack.us/img525/1460/rsbe011.png
After
http://img32.imageshack.us/img32/8928/rsbe015o.png

Before
http://img717.imageshack.us/img717/8913/rsbe012z.png
After
http://img710.imageshack.us/img710/6672/rsbe017.png
(work in progress)

Before
http://img135.imageshack.us/img135/9765/rsbe013.png
After
http://img402.imageshack.us/img402/7087/rsbe018.png

Before
http://img7.imageshack.us/img7/5599/rsbe0119.png
After
http://img543.imageshack.us/img543/2338/rsbe019.png

and more...



The pack will be updated when new textures coming.
Thanks everyone, I hope you will enjoy this pack Smile
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04-30-2012, 12:43 AM (This post was last modified: 04-30-2012, 12:43 AM by Garteal.)
#54
Garteal Offline
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Very nice and professional work Yami!
One thing though, you're using several types of fonts, which is fine if used correctly.
However, in the character selection screen, the font used below at the portraits, due to the small spacing, makes some names look squashed.
For example in the screenshots you've posted: Pit reads as AT.

Other than that, it looks absolutely fantastic. I like how you stick to the original art style.
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05-01-2012, 10:35 PM
#55
disraelie Offline
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Bravo!
great job for brawl
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05-04-2012, 01:48 AM
#56
Yami 2b Offline
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Thanks you two, I appreciate.

(04-30-2012, 12:43 AM)Garteal Wrote: One thing though, you're using several types of fonts, which is fine if used correctly.
However, in the character selection screen, the font used below at the portraits, due to the small spacing, makes some names look squashed.
For example in the screenshots you've posted: Pit reads as AT.

Other than that, it looks absolutely fantastic. I like how you stick to the original art style.

I guess you right about this, I'll take a look, and make some changes if needed (spacing the letters for some names characters or radically changing the font Sleepy)

About new stuff, I am actually working on the stage selection screen and replays section.
See you soon everyone.
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05-11-2012, 03:55 AM
#57
Pimp Daddy Moustache
Unregistered
 
Ok so i'm new here, I want to play windwaker with hi-res textures, I have dolphin up and running i Just have absolutley no idea how to load the hi res textures. I've looked eveywhere for a comprehensive guide, but it seems everyone on this forum knows his stuff and i couldn't understand much can someone help me or link me to somwhere that can help me do it?

I'm on OSX btw.
05-11-2012, 03:58 AM
#58
DefenderX Offline
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Check "Load Custom Textures" under Graphic -> Advanced.

then, place the textures in Dolphin/User/Load/Textures.
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[Image: 8fhx2zum.gif]
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05-11-2012, 07:15 AM
#59
Pimp Daddy Moustache
Unregistered
 
so i put the folder ( with the game ID ) into the directory you mentioned and check the custom texture box and that's it?

Is there any way i know if i did it right?
05-11-2012, 07:36 AM
#60
neobrain Offline
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Apart from custom textures being loaded, nope.
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