(07-15-2009, 01:43 AM)DarkWolf Wrote: in the futuer its will be an option to play with quad cpu?
Personally I think it's unlikely simply because there's no big benefit to splitting threads over more than 2 cores.
To quote myself from another thread....
(07-12-2009, 07:27 AM)MenaceInc Wrote:(07-12-2009, 06:41 AM)THELUKESTIR Wrote: Indeed... why don't they just optimize the speed on single core when making processors?
because the general rule is that splitting workload over a lot of cores helps with the execution time. It's just that this approach isn't suitable to EVERYTHING computer related and isn't a viable solution for some software.
Especially emulation software like Dolphin, PCSX2 and Yabause. There are MULTIPLE chips being emulated all at once and the state of each chip has to be monitored in order to ensure proper emulation and that they are running in sync as they would do on a real console.
(07-12-2009, 06:31 AM)MenaceInc Wrote:(07-12-2009, 06:22 AM)THELUKESTIR Wrote:(07-12-2009, 04:59 AM)manaurys Wrote: good better sound i hope
Not nessecarily better, but it will take up less cpu power on the core it is currently running on. The idea is to have each process that takes up cpu power, Audio, Video, and the Core, and put them on their own core, therefore optimizing the most amount of cpu power because everything has its own core
Problem though is that with each core, you'll have more and more overhead for having to keep the cores in sync which will affect the speed and also quad cores are typically clocked at a slower speed compared to their dual core counterparts.

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