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Henriko's Zelda: Skyward Sword 4K Texture Pack [1.0.1] 2020-11-22
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Henriko's Zelda: Skyward Sword 4K Texture Pack [1.0.1] 2020-11-22
12-04-2020, 06:07 PM (This post was last modified: 12-04-2020, 06:07 PM by crazyslugger.)
#21
crazyslugger Offline
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damm i have a revision 0 and isnt working.........well i give up


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12-05-2020, 11:08 AM
#22
Shonumi Offline
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Downloading games is against the Forum Rules.
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01-02-2021, 09:12 PM (This post was last modified: 01-02-2021, 09:36 PM by chrisc32345.)
#23
chrisc32345 Offline
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seems a bit wasteful to have to use a whole differnt version of dophin just to use a texture pack on one game is there anyway to make it work with the standard version and just copy the games files into the texture pack folder?


edit never mind found the right foder and copyed it into my current install it works fine
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01-05-2021, 02:19 AM
#24
HenrikoMagnifico Offline
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(01-02-2021, 09:12 PM)chrisc32345 Wrote: seems a bit wasteful to have to use a whole differnt version of dophin just to use a texture pack on one game is there anyway to make it work with the standard version and just copy the games files into the texture pack folder?


edit never mind found the right foder and copyed it into my current install it works fine

Yep that's always possible with any of my texture packs, the reason they're included separate is to make it easier for beginners to use it without manual configuration of various settings to get it up and running  Wink
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02-02-2021, 03:05 AM
#25
Brandon8o Offline
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So the only way for the dof-disabler to work is to use the "rev 0" version?
But I read in the documentation somewhere that rev 0 had a game breaking bug. Is that still the case?
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02-02-2021, 03:10 AM
#26
KatIsntGood Offline
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Yes rev 0 has a game breaking bug. See here to avoid it: https://zelda.gamepedia.com/Glitches_in_Skyward_Sword#Song_of_the_Hero_Game_Ending_Error
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02-02-2021, 05:04 AM
#27
Brandon8o Offline
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(02-02-2021, 03:10 AM)KatIsntGood Wrote: Yes rev 0 has a game breaking bug. See here to avoid it: https://zelda.gamepedia.com/Glitches_in_Skyward_Sword#Song_of_the_Hero_Game_Ending_Error

Ah, so just follow the workaround and don't talk to Golo. Thanks!
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02-09-2021, 09:10 AM
#28
Brandon8o Offline
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For the post processing edition, is a particular backend recommended? I'm on a
Ryzen 7 3700X and RTX 2070.
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02-24-2021, 05:48 AM (This post was last modified: 02-24-2021, 05:49 AM by matheusstaffa.)
#29
matheusstaffa Offline
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(12-04-2020, 07:35 AM)HenrikoMagnifico Wrote: It appears this is an issue with Revision 1 and Revision 2 of the game. Apparently (and I don't know why) only Rev 0 has the DoF-disabler code working. If anyone knowledgable in AR-Codes / Gecko coding is reading this, your help with this would be immeasurable! 
Maybe this will help with the DOF Problem as stated on Zelda Skyward Sword wiki page
Quote:Depth of Field Removal Hack


The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to Properties, then the Info tab, then refer to the Name field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2.

NTSC-U
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion]
0257a350 00000000

$Art Style Intensity Modifier for Revision 2 [Anarion]
0257aa30 00000000

PAL
$Art Style Intensity Modifier for Revision 0 [Anarion]
04593564 00000000

$Art Style Intensity Modifier for Revision 1 [Anarion]
0457ba98 00000000

I have the Revision 2 of NTSC-U. I will test later.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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