damm i have a revision 0 and isnt working.........well i give up
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Henriko's Zelda: Skyward Sword 4K Texture Pack [1.0.1] 2020-11-22
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01-02-2021, 09:12 PM
(This post was last modified: 01-02-2021, 09:36 PM by chrisc32345.)
seems a bit wasteful to have to use a whole differnt version of dophin just to use a texture pack on one game is there anyway to make it work with the standard version and just copy the games files into the texture pack folder?
edit never mind found the right foder and copyed it into my current install it works fine 01-05-2021, 02:19 AM
(01-02-2021, 09:12 PM)chrisc32345 Wrote: seems a bit wasteful to have to use a whole differnt version of dophin just to use a texture pack on one game is there anyway to make it work with the standard version and just copy the games files into the texture pack folder? Yep that's always possible with any of my texture packs, the reason they're included separate is to make it easier for beginners to use it without manual configuration of various settings to get it up and running ![]() 02-02-2021, 03:05 AM
So the only way for the dof-disabler to work is to use the "rev 0" version?
But I read in the documentation somewhere that rev 0 had a game breaking bug. Is that still the case? 02-02-2021, 03:10 AM
Yes rev 0 has a game breaking bug. See here to avoid it: https://zelda.gamepedia.com/Glitches_in_Skyward_Sword#Song_of_the_Hero_Game_Ending_Error
02-02-2021, 05:04 AM
(02-02-2021, 03:10 AM)KatIsntGood Wrote: Yes rev 0 has a game breaking bug. See here to avoid it: https://zelda.gamepedia.com/Glitches_in_Skyward_Sword#Song_of_the_Hero_Game_Ending_Error Ah, so just follow the workaround and don't talk to Golo. Thanks! 02-09-2021, 09:10 AM
For the post processing edition, is a particular backend recommended? I'm on a
Ryzen 7 3700X and RTX 2070. 02-24-2021, 05:48 AM
(This post was last modified: 02-24-2021, 05:49 AM by matheusstaffa.)
(12-04-2020, 07:35 AM)HenrikoMagnifico Wrote: It appears this is an issue with Revision 1 and Revision 2 of the game. Apparently (and I don't know why) only Rev 0 has the DoF-disabler code working. If anyone knowledgable in AR-Codes / Gecko coding is reading this, your help with this would be immeasurable!Maybe this will help with the DOF Problem as stated on Zelda Skyward Sword wiki page Quote:Depth of Field Removal Hack I have the Revision 2 of NTSC-U. I will test later.
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! ![]() |
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