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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Help with ReShade SSAO and DoF Twilight Princess
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Help with ReShade SSAO and DoF Twilight Princess
04-21-2015, 04:23 AM
#41
DarthVitrial Offline
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I wonder if there's any chance of it getting ported to official Dolphin ever...well, if not, Ishiiruka to the rescue. Tongue
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04-26-2015, 06:54 PM (This post was last modified: 04-26-2015, 07:30 PM by Knots.)
#42
Knots Offline
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I am monitoring this thread closely.
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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04-27-2015, 04:40 AM
#43
StripTheSoul Offline
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Sounds like a thread o_o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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04-27-2015, 06:12 AM (This post was last modified: 04-27-2015, 06:13 AM by ZeldaGamer23.)
#44
ZeldaGamer23 Offline
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Hehe, sorry, everyone! I've been working on my texture pack. I'm just a patient dude, waiting for Tino to make Dolphin compatible with ReShade, or waiting for him to inherit the shaders(prebuilding them into Dolphin.)

We just gotta wait and see, so at the mean time, let us all respect his work Smile
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04-27-2015, 10:37 AM
#45
Knots Offline
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You must not have noticed. The current version of Ishiiruka has depth access. Still does not work with reshade (from my experience, at least) but presumably there is nothing stopping anyone from writing/porting AO/DoF to Ishiiruka's shader framework. I was going to try myself if someone else didn't get around to it.

Hopefully this feature gets brought over to the main builds.
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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04-27-2015, 10:52 AM
#46
ZeldaGamer23 Offline
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Does it? Wow... maybe older versions of ReShade is compatible. I'm gonna try it out, and I'll report it.
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04-28-2015, 06:51 AM
#47
rlaugh0095 Offline
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(04-27-2015, 10:52 AM)ZeldaGamer23 Wrote: Does it? Wow... maybe older versions of ReShade is compatible. I'm gonna try it out, and I'll report it.

[Image: c3e88da85b.png] The best I can do with reshade. I can't seem to get samus's arm cannon to unblur. QQ
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04-28-2015, 07:35 AM
#48
rlaugh0095 Offline
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https://www.youtube.com/watch?v=kFQiBz3uk3g&feature=youtu.be
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04-28-2015, 08:07 AM
#49
ZeldaGamer23 Offline
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Woah, dude... that looks awesome. It just needs some focus, and a custom preset that adjusts the effect to not blur the HUD.
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04-28-2015, 08:19 AM (This post was last modified: 04-28-2015, 08:21 AM by rlaugh0095.)
#50
rlaugh0095 Offline
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(04-28-2015, 08:07 AM)ZeldaGamer23 Wrote: Woah, dude... that looks awesome. It just needs some focus, and a custom preset that adjusts the effect to not blur the HUD.

Yeah. Im tinkering around with Twilight Princess as we speak. I can't seem to unblur Link. Q.Q I think it has something to do with the focal point coordinates, but I have no idea on what they have to be set too.

[Image: 5f449281fe.png]
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