I have a fighting game that makes an attack combo by pressing button a, then b, then c.
I have automated this in advanced controls by telling button a "trigger immediately after pressing button Z"
Then telling button b "trigger .3 seconds after pressing button Z"
Then telling button c "trigger 1.2 seconds after pressing button Z"
That all works fine and dandy. If I hold button Z I get the combo.
I want to press button Z once, and have it trigger the combo without having to hold the button.
I tried Toggle Pulse, and the Smooth function with 5 seconds. Both show button Z turning bold print in button setup, indicating the button is "held" for 5 seconds.
Unfortunately this does not trigger the combo. In the advanced control setup the value 1 slowly counts down or goes back to 0. I feel if I could keep the value of button z at 1, it would work. Perhaps an "if" function would work, but I need help with syntax. Thanks in advance!
I have automated this in advanced controls by telling button a "trigger immediately after pressing button Z"
Then telling button b "trigger .3 seconds after pressing button Z"
Then telling button c "trigger 1.2 seconds after pressing button Z"
That all works fine and dandy. If I hold button Z I get the combo.
I want to press button Z once, and have it trigger the combo without having to hold the button.
I tried Toggle Pulse, and the Smooth function with 5 seconds. Both show button Z turning bold print in button setup, indicating the button is "held" for 5 seconds.
Unfortunately this does not trigger the combo. In the advanced control setup the value 1 slowly counts down or goes back to 0. I feel if I could keep the value of button z at 1, it would work. Perhaps an "if" function would work, but I need help with syntax. Thanks in advance!