• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 7 8 9 10 11 ... 321 Next »

Help setting button to remain pressed with value of 1
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Help setting button to remain pressed with value of 1
04-07-2022, 12:03 PM
#1
tvc_lifer Offline
Junior Member
**
Posts: 11
Threads: 3
Joined: May 2021
I have a fighting game that makes an attack combo by pressing button a, then b, then c.

I have automated this in advanced controls by telling button a "trigger immediately after pressing button Z"
Then telling button b "trigger .3 seconds after pressing button Z"
Then telling button c "trigger 1.2 seconds after pressing button Z"


That all works fine and dandy. If I hold button Z I get the combo.
I want to press button Z once, and have it trigger the combo without having to hold the button.

I tried Toggle Pulse, and the Smooth function with 5 seconds. Both show button Z turning bold print in button setup, indicating the button is "held" for 5 seconds.

Unfortunately this does not trigger the combo. In the advanced control setup the value 1 slowly counts down or goes back to 0. I feel if I could keep the value of button z at 1, it would work. Perhaps an "if" function would work, but I need help with syntax. Thanks in advance!
Find
Reply
04-08-2022, 12:29 PM (This post was last modified: 04-08-2022, 03:06 PM by tvc_lifer.)
#2
tvc_lifer Offline
Junior Member
**
Posts: 11
Threads: 3
Joined: May 2021
I tried
Code:
!`Trigger button`

Which on first test seemed to work with a few inputs. On a longer extended combo, I found that I had to hold the trigger button for the amount of time the combo lasts. Then when I let go of the trigger button it runs all the inputs. That's not what im looking for either, so Im still basically looking to imitate a true button press or some other work around.
Find
Reply
04-15-2022, 02:42 AM
#3
tvc_lifer Offline
Junior Member
**
Posts: 11
Threads: 3
Joined: May 2021
(04-08-2022, 12:29 PM)tvc_lifer Wrote: I  tried

Code:
!`Trigger button`

Which on first test seemed to work with a few inputs. On a longer extended combo, I found that I had to hold the trigger button for the amount of time the combo lasts. Then when I let go of the trigger button it runs all the inputs. That's not what im looking for either, so Im still basically looking to imitate a true button press or some other work around.

Final post on this for me, the "!" operator was the solution. I set the buttons to trigger on the necessary delays with "!", so they trigger when a button is not pressed. It runs through the combo one time. If I save the profile, then whenever I reload it, the combo runs again. So rather than triggering the combo with a button press, its a mouse click. Its good enough to call home and now I can defense train against attacks without requiring a human partner. YAY automation!
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode