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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Help optimizing Dolphin for my PC
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Help optimizing Dolphin for my PC
12-29-2011, 07:50 AM (This post was last modified: 12-29-2011, 07:52 AM by yogoes123.)
#11
yogoes123 Offline
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(12-29-2011, 04:22 AM)chutz747 Wrote: you morons build your systems your way, and I build my way.

Ill multiply my stupid cores however I want. Ill run my VmWare how I want. And I thank you to shut up

Dont get so defensive over ur stupidity, learn to accept ur mistakes and improve, denial isnt making it better.
(12-28-2011, 08:43 AM)esin Wrote: Considered it. Does that wear out faster?

Yes, however its very marginal, unless ur temps are 90 degrees celicus 24/7 or something like that you wont really lose that much time on the lifespan of ur CPU, also voltage does have an effect on it so try not to over volt for no reason Smile. I recommend u overclock since it gives a great deal of performance.
Operating System: Microsoft Windows 7 Ultimate 64 bit
Processor/CPU: Intel Core I7 930 @ 4.2 GHZ
Video Card/GPU: nVidia MSI GTX 660ti PE
Memory/RAM: Corsair Dominator 6GB 1600 MHZ
Dolphin Revision Currently Using: Latest
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12-29-2011, 08:40 AM
#12
Zee530 Offline
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You may need a new cooling system if you're using the stock version
......?????
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01-02-2012, 03:23 PM
#13
esin Offline
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Got my build recommended from some guy on Gamfaqs years ago. Fortunately a bigger aftermarket heatsink was included in his list.

Overclocked from 3.oGHz to 3.5GHz. Under load gets to 56c full fan speed . Max safe temp is 62c

Getting constant 30fps in Skyloft now except for one small area in the middle of town that drops it to around 27.

Xenoblade is the real trouble. Testing in the intro area and the town during the Mechon attack. Can go from 26 to 19 fps. Bugged audio is Almost gone.
That doesn't really bother me nearly so much as the slowdown. Often runs sluggishly 40-70% speed. Should this be expected from my hardware :/ ?

Also, I'm not quite clear on the difference between overclocking by multiplier vs OC by FSB. Boosting FSB seems to have eliminated audio bugs.
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01-02-2012, 03:27 PM
#14
yogoes123 Offline
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Really? I get NO audio problems what so ever on Xenoblade Cronicles, Im using the DSP HLE with it as well, thats awkward.
Operating System: Microsoft Windows 7 Ultimate 64 bit
Processor/CPU: Intel Core I7 930 @ 4.2 GHZ
Video Card/GPU: nVidia MSI GTX 660ti PE
Memory/RAM: Corsair Dominator 6GB 1600 MHZ
Dolphin Revision Currently Using: Latest
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01-03-2012, 02:27 AM (This post was last modified: 01-03-2012, 02:29 AM by NaturalViolence.)
#15
NaturalViolence Offline
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Audio issues in xenoblade occur when the game is running too fast or too slow.

Quote:Should this be expected from my hardware :/ ?

Yes.

Quote:Also, I'm not quite clear on the difference between overclocking by multiplier vs OC by FSB. Boosting FSB seems to have eliminated audio bugs.

I assume you're talking about core overclocking. Modern AMD systems don't use an FSB but many mobo vendors still refer to the HTT clock, base clock, or HT reference clock as FSB. As you can see it goes by many names but I like to refer to it as the base clock because as far as the cpu is concerned that's what it is. The base clock is the clock signal that runs into the cpu from an external source. The signal runs through a series of multiplier and dividers inside the cpu that change the frequency of the signal before it passes through various parts of the cpu. For example if your base clock is set to 200MHz and you set your core 0 multiplier to 16x cpu core 0 will run at 3.2GHz (200MHz x 16) because the multiplier multiplies the base frequency by 16. Raising the base frequency raises the frequency of every part of the cpu. Changing the multipliers allows you to change the frequency of one part of the cpu without affecting the other parts. NB, HT link, and the core frequencies are all affected by the base clock frequency (and memory if the memory frequency is linked to anything).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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01-07-2012, 06:20 PM
#16
esin Offline
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Found the problem. It was the Dolphin build.


Was using the builds with the HLE sound fix from here http://forums.dolphin-emu.org/showthread.php?tid=14356


Currently using r7676 L102 by Lectrode and it's running SO much smoother. Runs at least 90% speed and above most of the time. Framerate rarely dips below 26 and only running at 3.4GHz. Does seem to occasionally hiccup on occasion but on the whole runs much, much better.

Only downside is the crackling sound. Which seems to come and go with more consistency and longer intervals than it did with the first build. Mostly with the background music. Anyone know how/if I could apply the sound fix patch to r7676?
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01-08-2012, 03:43 AM
#17
NaturalViolence Offline
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Yes. Just download the r7676 source, apply the patch, and compile.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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01-08-2012, 05:03 AM
#18
sasuke256
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Why does dolphin CPU usage is always 50% ? i have an i5 CPU 430m (2 Cores + HT)
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01-08-2012, 07:14 AM
#19
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
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Because you have 4 hardware level threads, and dolphin can only use 2 simultaneously.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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