• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 905 906 907 908 909 ... 1190 Next »

Help me configure dolphin for Super Mario Sunshine
View New Posts | View Today's Posts

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Help me configure dolphin for Super Mario Sunshine
01-31-2011, 11:40 PM
#1
Epcilon Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Nov 2010
Question 
As the title suggests I would like some help with configuring stuff. I would appreciate if the help is written a tad overexplicit.

I also has this strange problem with the mud (the supposedly brown goo/fluid-dirt or whatever it is). I don't see it, nor can I remove it. All I do is to slip around in it and take damage.

Speccs:

OS: Win7 Home Premium 64bit (6.1, build 7600)

CPU: Intel Core i5 M 450 @ 2.40Ghz (4CPUs)

RAM: 4096MB

GPU: ATI Mobility Radeon 5650

DAC type: Internal DAC(400MHz)

Video memory: 2642MB

DirectX 11

Feel free to read my DxDiag attached.

Thanks in advance.


Attached Files
.txt   DxDiag.txt (Size: 40.93 KB / Downloads: 314)
Find
Reply
02-01-2011, 05:44 AM
#2
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Try revision 6505. Use d3d9, set efb copy to ram , enable cpu-efb access, enable use native mipmaps, disable force bi/trilinear filtering, and you may or may not have to set safe texture cache to fast.

"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
02-02-2011, 04:47 AM
#3
Epcilon Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Nov 2010
Thanks for your help but for some reason all the mud on the map glides away in the same direction and out of the map. That's my biggest concern right now. A smaller one is that the music holds a very uneven tempo. It is mildly disturbing. If you could help me with these two problem you would be greatly helpful.
Find
Reply
02-02-2011, 05:58 AM
#4
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
Set EFB scale / Internal resolution to native/1x, 2x, 3x or integral. (native/1x will give highest performance)
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
02-03-2011, 04:12 AM
#5
Epcilon Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Nov 2010
Thanks I think that solved the sliding mud problem.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode