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Help! Fire Emblem Radiant Dawn Gecko Codes not working
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Help! Fire Emblem Radiant Dawn Gecko Codes not working
08-05-2011, 04:21 AM
#1
poyudi
Unregistered
 
I have searched all over, and have spent the past 3 hours trying. But I can't get the Gecko Codes to work at all. Can someone help me figure this out?

I have the lastest version of Dolphin.
I am using the USA version of the game.
The codes are downloaded, and I have the USBGecko in Mem Card Slot 2.
The codes I'm trying to test out are the codes that give characters 99 Exp.

Any advice/ideas on how to get it to work?

Thank you to anyone who trys to help me out.
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11-28-2011, 04:25 PM
#2
shadowofchaos Offline
Junior Member
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Posts: 21
Threads: 8
Joined: Jul 2010
I know this is a necropost, but this kept coming up when I searched google for a solution. Turns out I pretty much had to compare dumps with Dolphin and the USBGecko from my Wii.

SO, if anyone has the same problem, here's my solution.

http://www.youtube.com/watch?v=1U1wafZiHPg

^To show that the codes work.


For Character specific codes, it got shifted in the RAM.

By an offset of +B880

For example, if you want:

Nolan 99EXP [Am3692]
00884E0F 00000063

You'll have to add +B880

For EXP specifically:

Nolan 99EXP [Am3692] [Dolphin Edition]
0089068F 00000063

Nolan: 8089068F
Laura: 80890A7F
Meg: 80890E6F

Etc.

Just for your info, the size of each character's info in the RAM is 0x3F0


Same thing with items... except:

-264B80 = Item Offset

80B5FE4B = Iron Sword Durability Wii
808fb2CB = Iron Sword Durability Dolphin

Like how these:


Provided by: Am3692+ShadowX39
Value:
Swords
80B5FDE0 - Bronze Sword
80B5FE30 - Iron Sword
80B5FE80 - Steel Sword

If you want the Iron Sword viewable in the RAM with all its attributes: 80B5FE4B - 264B80 = 808FB2CB
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02-20-2012, 07:07 PM
#3
poyudi
Unregistered
 
I'm still having this issue with the latest Dolphin, and I even tried what Shadow Recommended.
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02-21-2012, 06:34 AM
#4
poyudi
Unregistered
 
I think I figured out my problem. The copy of the game I had must of been flawed. It wouldn't let codes work for it at all. >.<'

Thank you Shadowof chaos. Your post was very helpful. It got a few codes working for me!
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04-05-2012, 10:07 PM
#5
Pain Elemental
Unregistered
 
Thanks for the offset codes, I tried your example and it worked. I was able to use a 99exp code.

However, I tried to calculate the offset of the "Always Perfect Level Up" code, but the game crashed.

The normal code is:

088C359A 00000064
016500FC 00000000
088C359B 00000064
016500FC 00000000
088C359C 64646464
216500FC 00000000
088C35A0 00000064
016500FC 00000000
088C35A1 00000064
016500FC 00000000

And the code with the offset which I calculated is:

088CEE1A 00000064
0165B97C 00000000
088CEE1B 00000064
0165B97C 00000000
088CEE1C 64646464
2165B97C 00000000
088CEE20 00000064
0165B97C 00000000
088CEE21 00000064
0165B97C 00000000

Apparantly I made an error somewhere, but I don't know where.
Can anyone help me with the calculation of the correct offset?

Kind Regards,

Pain E
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04-06-2012, 01:57 AM (This post was last modified: 04-06-2012, 02:09 AM by Dimitri.)
#6
Dimitri Away
Occasional contributor and committer
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Posts: 178
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Joined: Jun 2009
(04-05-2012, 10:07 PM)Pain Elemental Wrote: However, I tried to calculate the offset of the "Always Perfect Level Up" code, but the game crashed.

Apparantly I made an error somewhere, but I don't know where.
Can anyone help me with the calculation of the correct offset?

You must be misinterpreting the syntax/composition/formation of the "08" code type. Such codes are TWO lines long (not one), and you have to be careful with what each parameter (especially in every second line) stands for.

The Gecko code documentation, more specifically this page, reads:
Quote:08______ XXXXXXXX
TNNNZZZZ VVVVVVVV

______ + ba = Initial Address
X = Initial value for the RAM write
T = Value Size (0 = byte, 1 = halfword, 2 = word)
N = Amount of additional addresses to write to (the first is assumed)
Z = Address Increment; in bytes (How many To skip By)
V = Value Increment (How much to add to the value after each additional RAM write)

To use po instead of ba, change the codetype from 08 to 18.
For values of ______ >= 0x01000000, add one to the codetype.

To me, it should be safe to assume that while the start offset (______) may require a change, the address increment (ZZZZ) is unlikely to require a change. Either way these two values are VERY likely to be unrelated to each other.
So in this case, try applying the offset trick to every line which begins with "08", and leave the other lines untouched.

Besides, I'm somewhat confused as to why an offset would be required for Dolphin... (I know I have to have MHS follow a pointer in Dolphin.exe which points to the beginning of the emulated RAM before I can do any manual/automatic poking/hacking without codes, but that's another thing)
Shouldn't this trick not be required any more, since the author of this video says in its description that this is no longer required now, since Dolphin now uses Gecko OS' native code handler?
My computer specs:
OS: Windows 7 Ultimate x86
CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM (400Mhz)
GPU: NVIDIA GeForce 8800 GTS 512
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04-06-2012, 03:19 AM
#7
Pain Elemental
Unregistered
 
(04-06-2012, 01:57 AM)Dimitri Wrote: [Besides, I'm somewhat confused as to why an offset would be required for Dolphin... (I know I have to have MHS follow a pointer in Dolphin.exe which points to the beginning of the emulated RAM before I can do any manual/automatic poking/hacking without codes, but that's another thing)
Shouldn't this trick not be required any more, since the author of this video says in its description that this is no longer required now, since Dolphin now uses Gecko OS' native code handler?

This is what puzzles me as well, everywhere it says that it's not longer necessary, but the normal "Always Perfect Level Up" code always crashes my game. I tried several other codes, like No Cap Limit and Everyone can use any weapon, but they don't work either.

But when I calculated a simple code, like an 99xp code, as given in the example, it works like a charm. I know I'm using a recent version of Dolphin (3.0 586).

I'm afraid I don't know enough about offset calculation to find/correct my error, so any help with this matter is greatly appreciated.

EDIT:
I tried to only use the offset trick at the 08 lines, but the same crash happened. The code:
088CEE1A 00000064
016500FC 00000000
088CEE1B 00000064
016500FC 00000000
088CEE1C 64646464
216500FC 00000000
088CEE20 00000064
016500FC 00000000
088CEE21 00000064
016500FC 00000000
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05-01-2012, 12:16 PM
#8
makotech222 Offline
Junior Member
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Posts: 47
Threads: 3
Joined: Aug 2010
Would love an update on this issue. Just got the game recently and found it to be really hard.
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05-03-2012, 04:31 AM
#9
hermy
Unregistered
 
I'm very interested in these codes but unfortunately I don't get this offset thing at all.
I have read the video's description for a few times and tried to use this calculator but none of my codes calculated that way works. Furthermore it is very hard to differ between the code types (character code, skill code, etc.).
It would be helpful if someone had a more detailed (but still easy to understand) instruction of how to make these codes working correctly.
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02-03-2013, 04:36 AM
#10
Type0
Unregistered
 
This is a really old thread and might not get answered but does anyone know why the codes do not work for this game. I'm using the dolphin version 3.5, turned on cheat in the config and tried to use some of the codes from the gecko database and none of them work. Any advice would be helpful
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