Adjusting the texture cache shouldn't cause any increase in GPU load as all texture decoding is currently done on CPU (though there are plans to add GPU decoding support, and we used to have OpenCL texture decoding that did wake up idle GPUs, though it inefficiently pushed textures back to the CPU which then pushed them back to the GPU - this inefficiency plus the confusion over the speedup it gave resulted in its removal). And changing it to fast lowers CPU usage, so if it causes an improvement it's because you're CPU-bound.
You can argue that speeding up other things makes the CPU throw work at the GPU a bit faster, thus giving the GPU less time to fall asleep, but I feel that that explanation doesn't really work.
You can argue that speeding up other things makes the CPU throw work at the GPU a bit faster, thus giving the GPU less time to fall asleep, but I feel that that explanation doesn't really work.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
