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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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HELP
05-30-2010, 04:09 AM
#1
fmafan
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I downloaded Dolphin 2.0, but I have no idea how to configure it to work. I googled it and everything but it always shows how to configure regular Dolphin, which is different than 2.0 menu-wise. I'm trying to play Pikmin, but when I click on it it doesn't open. Either I don't have the right system requirements or the configuration is wrong. Please help me on configuring this thing.
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05-30-2010, 05:20 AM
#2
Runo Offline
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Posts: 1,194
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Joined: Mar 2009
Hummm, could you post your Dolphin settings here? That way we can tell you if something isn't right. Also, post your computer specifications, and your operating system, that would help solving the problem.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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05-30-2010, 08:32 AM
#3
fmafan
Unregistered
 
Here is what I run on and my Dolphin config.


Attached Files Thumbnail(s)
                   
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05-30-2010, 03:35 PM
#4
boogerlad Offline
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have fun with the failure laptop
switch to dx9 plugin and efb to texture
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05-30-2010, 04:17 PM
#5
fmafan
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Dude, I'm a noob at this. Explain with more detail.
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05-30-2010, 04:22 PM
#6
boogerlad Offline
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You can't get much more basic then that. Turn off framelimt, change the graphics plugin from ogl to dx9, turn efb to ram into efb to texture.
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06-16-2010, 06:30 PM
#7
gatormancl Offline
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Posts: 6
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Joined: Jun 2010
i have a great laptop...for wordprocessing haha. but i'm testing Pikmin and Pikmin 2 and seem to have an issue with characters and objects during game play. The game doesn't crash or necessarily glitch but my characters and objects ont sho up or are misaligned. HELP please

   

Config:
ON >Enable HLE Audio | Enable DTK Music | Enable DC | Enable Idle Sipping | HLE the IPL | JIT recompiler | Framelimit Auto | vsync | copy EFB to GL texture | use safe texture cache to "fast"

Using Dolphin OGL and DSP-HLE Plugins
______________________
Dolphin 2.0 on

32-bit Windows 7 Ult.
1.79 GHz AMD Turion 64
1.00 GB RAM
ATI Radion Mobility Xpress 200 Graphics Card (256 MB of RAM)
DirectX 11

   
=======GatormanCL==========================================================
Dolphin 2.0 on

32-bit Windows 7 Ult.
2.79 GHz Pentium 4 H T
1.6 GB RAM
NVidia Geforce 5200 (256 MB of RAM)
DirectX 11
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06-16-2010, 06:54 PM
#8
Wiiskur Offline
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Posts: 83
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Use the DirectX Plugin and I guess turning off Dual Core Mode would be usefull because the Celeron has only 1 core, as far as I know.
70 FPS+ SMG2

OS: Windows7 64 Bit
CPU:Intel Core i7 920 @3,8GHz
Mainboard: P6T SE
Memory: Crossair Dominator 6GB DDR3 Tripple Channel @1448 MHz
Graphics: Radeon HD 5750 Sapphire 1GB
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06-17-2010, 09:42 AM
#9
gatormancl Offline
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Joined: Jun 2010
(06-16-2010, 06:54 PM)Wiiskur Wrote: Use the DirectX Plugin and I guess turning off Dual Core Mode would be usefull because the Celeron has only 1 core, as far as I know.

directx plugin doesn't show up as an option, only dolphin openGL and Dolphin software renderer. I also had this problem in R4771, upgraded to 2.0 and thought it would fix the problem but it made everything better..exept that. guess ill down grade and try that plugin cus it appear in that revision...let's hope thay fixes the prob
=======GatormanCL==========================================================
Dolphin 2.0 on

32-bit Windows 7 Ult.
2.79 GHz Pentium 4 H T
1.6 GB RAM
NVidia Geforce 5200 (256 MB of RAM)
DirectX 11
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06-17-2010, 09:49 AM
#10
Billiard26 Offline
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Posts: 2,661
Threads: 8
Joined: Feb 2010
Read the "Getting Started With Dolphin" thread.
You need to update your DirectX and/or VC++ runtimes for the Direct3D gfx plugin to show up.
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