Nintonito Wrote:For normal games you will definitely see an improvement with DX12
Unlikely. For starters the application has to be written using d3d12 to take advantage of it so it could be years before we even start to see games that use it. Secondly the reduced cpu overhead will only effect your framerate in a significant way in PC games if you are severely cpu bottlenecked, which even AMD users are usually not. We saw this with mantle too.
Nintonito Wrote:So it takes a 5.0Ghz AMD processor to match what a friggin i3 can do?
Yup. Their cores are still missing a lot of good optimizations that Intel has put in over the years (micro-op fusion, macro-op fusion, microcode trace cache, etc.) which means they require substantially higher clock rates to match the clock rates of a modern Intel core (which is terribly inefficient).
Randomftw Wrote:I want to build a mini itx, but i want to see first how cpu's work on dx12 if they got better performance on it,especially the ones with more than 2 cores.
It won't. And if it did it would effect both equally. And even if it did somehow dramatically boost performance on AMD cpus relative to Intels no amount of software optimization could ever make up for their painfully deficient hardware. We're talking about a 90% increase in IPC here going from piledriver to haswell cores. You are chasing a lost cause.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
