• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 106 107 108 109 110 ... 126 Next »

Helio X10
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Helio X10
01-30-2016, 04:55 AM
#1
kenevil1
Unregistered
 
As currently the Helio X10 processor is seen as underpowered for dolphin's emulation. But I'm curious if this is true. Since I've seen claims that the GPU is in fact the problem, with PowerVR G6250 not detecting the load causing it to run at 100Mhz's.

So far I have tested Wind Waker on the LeTV X600 and the fps I got on the different emu cores during the start screen was:
Interpreter - 5-6fps
Cached Interpreter - 5-6fps
JIT ARM - 1-3fps

FPS after the starting a new game and panning into the island:
Interpreter - 1-3fps
Cached Interpreter - 1-3fps
JIT ARM - 1fps

So any idea which side is true, is it due to the processor or the GPU not detecting the load?
Reply
01-30-2016, 05:17 AM
#2
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,563
Threads: 47
Joined: Dec 2010
It *might* be due buggy GPU drivers. AFAIK nobody tested Dolphin on devices with PowerVR GPUs before and thus it's unknown how it would perform...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
01-30-2016, 06:14 AM (This post was last modified: 01-30-2016, 06:15 AM by Sonicadvance1.)
#3
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
I have a device with the Helio X10 which I've rooted to unlock the GPU's clock speed and to run it at full clocks.
It's a video driver limitation, even at the higher GPU clock speeds the speed doesn't increase.
I've only noticed one visual bug in PowerVR drivers and that is with it culling away triangles that are visible when it shouldn't be.
I reported the slow speeds to IMGTec a while back and haven't gotten a response.
Find
Reply
01-30-2016, 08:44 AM
#4
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,563
Threads: 47
Joined: Dec 2010
WOW, so, that's it? No other serious graphic bugs apart from the culling and GPU locked to slow speeds? Seems impressive, since PowerVR isn't too widespread in mobile devices I was expecting something completely bugged like the first Adreno or Mali drivers...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
01-30-2016, 11:02 AM
#5
Nintonito Offline
Posting Freak
*****
Posts: 951
Threads: 81
Joined: Jan 2014
(01-30-2016, 08:44 AM)Jhonn Wrote: WOW, so, that's it? No other serious graphic bugs apart from the culling and GPU locked to slow speeds? Seems impressive, since PowerVR isn't too widespread in mobile devices I was expecting something completely bugged like the first Adreno or Mali drivers...

Makes sense to me,  as Imagination's work with Apple is generally also of a stable, yet slow kind.  More importantly imagination has a reasonably competent set of people working on drivers.  I imagine if they focused more on android, and had more device wins they would clean all of this up quickly.
Find
Reply
01-31-2016, 05:01 AM
#6
kenevil1
Unregistered
 
(01-30-2016, 06:14 AM)Sonicadvance1 Wrote: I have a device with the Helio X10 which I've rooted to unlock the GPU's clock speed and to run it at full clocks.
It's a video driver limitation, even at the higher GPU clock speeds the speed doesn't increase.
I've only noticed one visual bug in PowerVR drivers and that is with it culling away triangles that are visible when it shouldn't be.
I reported the slow speeds to IMGTec a while back and haven't gotten a response.

So does this mean that the only way to get the Helio X10 to function well on dolphin is to hope the drivers get updated, or is there some possible work around code wise?

EDIT:
P.s. I forgot to mention that I get an error whenever I start Wind Waker and get past the intro, error states:
'Panic alert, failed to compile pixel shaders.'
Reply
01-31-2016, 05:23 AM
#7
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
There is no way to work around the slowness.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode