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Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy)
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Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy)
09-27-2021, 09:21 PM
#1
Komarzer Offline
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As the title says, I'm having heavy stutters and FPS drops during the Meta-Ridley fight, absolutely unplayable. It also happened during most of my gameplay when entering/getting out of water, but wasn't a big issue since it would last 1-2 seconds max.

I'm on Dolphin 5.0-14790, Apple Macbook M1, Vulkan, Dual core disabled since my game would crash everytime I use the morph ball, async, 3x resolution with 16x anisotropic. Tried lowering to 2x resolution, but same issue. Except for this, the play ran smoothly with 45-60 FPS depending on the areas.

Has anyone experienced that?
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09-27-2021, 10:59 PM
#2
ExtremeDude2 Offline
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Do you have Asynchronous Ubershaders enabled?
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09-27-2021, 11:02 PM
#3
Komarzer Offline
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(09-27-2021, 10:59 PM)ExtremeDude2 Wrote: Do you have Asynchronous Ubershaders enabled?

Yes.
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09-27-2021, 11:03 PM
#4
JosJuice Online
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I don't know much about how this game performs on the Apple M1, but the Ridley battle is known to be significantly more demanding than most of the game.
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09-28-2021, 12:34 AM
#5
Komarzer Offline
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(09-27-2021, 11:03 PM)JosJuice Wrote: I don't know much about how this game performs on the Apple M1, but the Ridley battle is known to be significantly more demanding than most of the game.

Yeah I can see that. I could go with the FPS drops when entering water, but with Ridley, it's really unplayable.
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09-30-2021, 02:28 AM (This post was last modified: 09-30-2021, 02:58 AM by Komarzer.)
#6
Komarzer Offline
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I tried decreasing the resolution down to native, anisotropic filtering to 1x, precompiling shaders, still stuttering. Damn.

Any help?
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