Apologies if this isn't the right subforum for this, I've just been trying to get in contact with a dev or someone that can help with an issue I'm having and last time I posted in Support didn't get me an answer.
For about two years I've been using Dolphin and playing Netplay without issue on my retina MBP 2012. Even through a month with 5.0-321, I had no issues whatsoever. Since the day I upgraded to MacOS Sierra though over a week ago, I have not been able to play Melee or Project M at 60fps at all. Even when running locally with Activity Monitor I the game seems to be consuming upwards of 110% of my CPU which throttles my frame rate to about 50fps, making it unplayable. I'm running on a 2.3 GHz i7 processor, 8GB of RAM, and an Intel HD 4000 graphics card. I don't think power is the problem, it never has been before.
I'm not tech savvy enough to know what the cause of the problem is but a clean download of Dolphin didn't fix the issue and I can only assume it's a compatibility problem. I don't know what my baseline CPU usage was before updating but outside of a little extra heat, I had no issue getting 60fps at all times. Other gaming apps (N64 games on OpenEmu and Rocket League on Steam) are working fine still, it's just my Dolphin games giving me an issue. I saw a tweet a week back or so saying that Sierra was perfectly compatible so I don't know if this is some isolated incident or it slipped through.
Any quick fixes that I just don't know about or is there a way I could help you identify the problem to have it fixed? Thanks for all your work on this great emulator!
For about two years I've been using Dolphin and playing Netplay without issue on my retina MBP 2012. Even through a month with 5.0-321, I had no issues whatsoever. Since the day I upgraded to MacOS Sierra though over a week ago, I have not been able to play Melee or Project M at 60fps at all. Even when running locally with Activity Monitor I the game seems to be consuming upwards of 110% of my CPU which throttles my frame rate to about 50fps, making it unplayable. I'm running on a 2.3 GHz i7 processor, 8GB of RAM, and an Intel HD 4000 graphics card. I don't think power is the problem, it never has been before.
I'm not tech savvy enough to know what the cause of the problem is but a clean download of Dolphin didn't fix the issue and I can only assume it's a compatibility problem. I don't know what my baseline CPU usage was before updating but outside of a little extra heat, I had no issue getting 60fps at all times. Other gaming apps (N64 games on OpenEmu and Rocket League on Steam) are working fine still, it's just my Dolphin games giving me an issue. I saw a tweet a week back or so saying that Sierra was perfectly compatible so I don't know if this is some isolated incident or it slipped through.
Any quick fixes that I just don't know about or is there a way I could help you identify the problem to have it fixed? Thanks for all your work on this great emulator!