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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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HDR/Bloom textures always creates a ghostly double
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HDR/Bloom textures always creates a ghostly double
08-03-2013, 11:23 AM
#1
drhycodan Offline
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In every game that utilizes HDR or bloom, there is always a transparent double of it to the slight right and/or left. It's as if the HDR meant for that object is misaligned causing a transparent double of just the lighting effect. Anyone know how to fix this?
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08-03-2013, 12:39 PM
#2
Qaazavaca Qaanic
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I also get the problem in MKWii.
Try unchecking "Ignore format changes", then stop and start Dolphin. May or may not work, could slow Dolphin down a bit. (not that you'd notice with your CPU.)
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08-03-2013, 02:37 PM (This post was last modified: 08-03-2013, 02:39 PM by pauldacheez.)
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pauldacheez Offline
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Protip: If this doesn't occur at 1x internal resolution, it's not a bug – it's simply a side-effect of the game not knowing how to handle higher resolutions – and neobrain's not gonna fix it.
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08-03-2013, 04:17 PM (This post was last modified: 08-03-2013, 04:33 PM by RachelB.)
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RachelB Offline
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(08-03-2013, 02:37 PM)pauldacheez Wrote: Protip: If this doesn't occur at 1x internal resolution, it's not a bug – it's simply a side-effect of the game not knowing how to handle higher resolutions – and neobrain's not gonna fix it.
It does.

lol, happens with software renderer too, at least in tp.
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08-03-2013, 04:57 PM
#5
NaturalViolence Offline
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jombo1qaz Wrote:I also get the problem in MKWii.
Try unchecking "Ignore format changes", then stop and start Dolphin. May or may not work, could slow Dolphin down a bit. (not that you'd notice with your CPU.)

That setting has literally nothing to do with the bloom effect. You're telling him to fix a lighting issue by changing the framebuffer color encoding system.

@RachelB

Really? It fixes it for me.
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08-04-2013, 02:49 AM
#6
Qaazavaca Qaanic
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@NaturalVoilance: (intentional)
Uh maybe not. I thought it worked...
And I think I may have gotten the problem at 1xIR. Might be affected by what resolution the game/race/IDK starts with. From my experience, it sometimes breaks and sometimes doesn't, and I don't know exactly when the problem occurs. But software renderer DOES NOT work.
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