In every game that utilizes HDR or bloom, there is always a transparent double of it to the slight right and/or left. It's as if the HDR meant for that object is misaligned causing a transparent double of just the lighting effect. Anyone know how to fix this?
HDR/Bloom textures always creates a ghostly double
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08-03-2013, 12:39 PM
I also get the problem in MKWii.
Try unchecking "Ignore format changes", then stop and start Dolphin. May or may not work, could slow Dolphin down a bit. (not that you'd notice with your CPU.) 08-03-2013, 02:37 PM
(This post was last modified: 08-03-2013, 02:39 PM by pauldacheez.)
Protip: If this doesn't occur at 1x internal resolution, it's not a bug – it's simply a side-effect of the game not knowing how to handle higher resolutions – and neobrain's not gonna fix it.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq <+JMC47> no dude, you're just holding the postcard upside down ---------------------------------------- <@Lioncash> pauldachz in charge of shitposting :^) 08-03-2013, 04:57 PM
jombo1qaz Wrote:I also get the problem in MKWii. That setting has literally nothing to do with the bloom effect. You're telling him to fix a lighting issue by changing the framebuffer color encoding system. @RachelB Really? It fixes it for me.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-04-2013, 02:49 AM
@NaturalVoilance: (intentional)
Uh maybe not. I thought it worked... And I think I may have gotten the problem at 1xIR. Might be affected by what resolution the game/race/IDK starts with. From my experience, it sometimes breaks and sometimes doesn't, and I don't know exactly when the problem occurs. But software renderer DOES NOT work. |
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