I'm currently running build dolphin-master-4.0-6986-x64 and I'm having issues with Dolphin crashing when I run the game in 3DVision with HD textures enabled. This is happening while using Xenoblade HD textures and Twilight Princess HD textures. (Any of them, but bigger packs crash faster.)
Speed Up Disc Transfer Rate increases crash rate.
Crash Log:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 559e86e2
Fault Module Name: nvwgf2umx.dll
Fault Module Version: 9.18.13.4752
Fault Module Timestamp: 54d3afa6
Exception Code: c0000005
Exception Offset: 000000000004eead
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: ef4b
Additional Information 2: ef4b1f9ac4ba43d6a7b616bdb0831a1b
Additional Information 3: d615
Additional Information 4: d615e70c4b864e1db41707431088b301
Settings:
Graphics:
V-Sync
Fullscreen
Show FPS
Hide Mouse Cursor
1280x720, force 16:9
4x Native
No AA
16x Anisotropic
Scaled EFB Copy
Nvidia 3D Vision On
EFB Ignore Format Changes
Store EFB Copies to Texture Only
Texture Cache Fast
Disable XFB
Fast Depth Calculation
Disable Bounding Box
Load Custom Textures
Prefetch Custom Textures
Enable Progressive Scan
This appears to be a crash from a nVidia DLL, but is there something that can be done in Dolphin to mitigate this?
Speed Up Disc Transfer Rate increases crash rate.
Crash Log:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 559e86e2
Fault Module Name: nvwgf2umx.dll
Fault Module Version: 9.18.13.4752
Fault Module Timestamp: 54d3afa6
Exception Code: c0000005
Exception Offset: 000000000004eead
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: ef4b
Additional Information 2: ef4b1f9ac4ba43d6a7b616bdb0831a1b
Additional Information 3: d615
Additional Information 4: d615e70c4b864e1db41707431088b301
Settings:
Graphics:
V-Sync
Fullscreen
Show FPS
Hide Mouse Cursor
1280x720, force 16:9
4x Native
No AA
16x Anisotropic
Scaled EFB Copy
Nvidia 3D Vision On
EFB Ignore Format Changes
Store EFB Copies to Texture Only
Texture Cache Fast
Disable XFB
Fast Depth Calculation
Disable Bounding Box
Load Custom Textures
Prefetch Custom Textures
Enable Progressive Scan
This appears to be a crash from a nVidia DLL, but is there something that can be done in Dolphin to mitigate this?