Yeah, honestly I'm not sure about letting random people do the retexturing themselves. I'm afraid of someone messing up the batching process. At least if we end up with some funky mess, we know that it was probably you or I that screwed something up. But, yeah, the dumping and submitting to be retextured thing sounds really good. Besides making mistakes, someone could also troll us on purpose with misnamed files. Hell, I guess people could even do that with just dumps.
And that script sounds really complicated to me. But if you can make it work, there's no point in making two different downloads if someone could just run a script to organize it for them. This sucker is going to be huge, uploading/hosting two of them could be annoying.
Awesome, Echoes. You're really cranking these out today. I'm going to have to find more stuff for you to do :p
Haha, anyway. Looks really good as usual. And don't worry about the names, I just name them whatever. Like the "I don't even know" texture, LOL.
So, did we decide to go with the smaller "darker" version of that one bar?
Haha. Going to have to use up an entire page for all of Echoes' borders and various UI additions. You actually did a lot too, now that I'm looking at it. Not that I didn't already know it, but you're right that it's impressive when it's all just there for you to see at once. I like the collage idea.
Also, that collage made me remember something... I was doing a heart 2 heart, and the big single heart that pops up was weird. I had a screenshot of it but I might have deleted it on accident with a few other screenshots I got rid of. It was sort of short and wide, kind of like it was stretched out horizontally. I don't know if you can replicate it in your game, but when I get some time I'll try for some comparison shots. I'm not sure if it's even your texture that is doing it, or if it's supposed to be like that, or if it's a problem on my end.
And that script sounds really complicated to me. But if you can make it work, there's no point in making two different downloads if someone could just run a script to organize it for them. This sucker is going to be huge, uploading/hosting two of them could be annoying.
(04-27-2014, 02:38 PM)Echoes Wrote: Yeah, I plan on doing... pretty much all I can, unless something comes up.
This one was easy enough to make, especially after doing that last one. This is the Quick travel... map title bar thing. LOL
Edit: Maybe changing the saturation of those textures would help make them match the game... Seems unlikely, but who knows.
Awesome, Echoes. You're really cranking these out today. I'm going to have to find more stuff for you to do :p
Haha, anyway. Looks really good as usual. And don't worry about the names, I just name them whatever. Like the "I don't even know" texture, LOL.
So, did we decide to go with the smaller "darker" version of that one bar?
(04-27-2014, 02:53 PM)Bighead Wrote: Edit one more time: I've also been keeping track of all new textures since v4.5U, and made a sort of collage of them. When you see how many there are so far all at once, it's impressive.
http://i.imgur.com/W4xjTn0.png
Haha. Going to have to use up an entire page for all of Echoes' borders and various UI additions. You actually did a lot too, now that I'm looking at it. Not that I didn't already know it, but you're right that it's impressive when it's all just there for you to see at once. I like the collage idea.
Also, that collage made me remember something... I was doing a heart 2 heart, and the big single heart that pops up was weird. I had a screenshot of it but I might have deleted it on accident with a few other screenshots I got rid of. It was sort of short and wide, kind of like it was stretched out horizontally. I don't know if you can replicate it in your game, but when I get some time I'll try for some comparison shots. I'm not sure if it's even your texture that is doing it, or if it's supposed to be like that, or if it's a problem on my end.