(04-26-2014, 02:24 AM)Echoes Wrote: Bighead, yeah, they're the same 32x32 boxes in all of the border pieces I've done so far.
To find out what those textures do, you could replace them with something obvious, like Shulk's portrait or something that would stand out in its place. That way you'll know for sure when something's missing.
And yes, that's the "Reading disc" font texture. Replace it with this one, but only if you're using English language. Otherwise, it'll be a mess.
Edit: man, it would be so much simpler if we could just edit the textures into the .iso somehow, kinda like how you can mod SSBB's iso... oh, well.
The problem is that the replacement thing doesn't work to well when you're dealing with duplicate IDs. Maybe a save/load state to check it out would work. But save states work oddly with how the game loads / resets file IDs.
Also, thanks for that text. I'll try it out later on.
And, yeha, too bad we can just inject these into the game. Maybe if someone figured out how to extract the textures from the iso, and also how to repack it. I wonder how the SSBB guys did it...