I ended up eating my words when I said Eryth Sea was gonna be easy. It may very well have been the most challenging one yet. All those alien like shapes and symbols that make up the islands were hard to do. The default map being garbled didn't help much, and pretty much everything was off by some margin. The islands that are shaped like poinsettias were ones I couldn't get right, but the free flow camera in Dolphin was helpful yet again. Using an aerial view I was able to get the shapes I needed. I did make smoother edges so it looks better on the map, the game is pretty generous with small inaccuracies. I did this for over half the islands, so if any of them look weird, they are supposed to.
http://i.imgur.com/VAZHQbL.gif - first image > final result, second image > trace, third image > how bad the default map really is
I used the same tactic for Prison Island on the map that I did with Alcamoth which they label "Bionis Occipital". The actual image is different than the original one no matter what perspective I took it from, but I got as close as possible. I also filled in the areas on the map that were dark because I like it that way better, it's easier to tell what is walkable and what is a solid wall (although it could be hate it or love it for some, I might make a different version where they are hollowed out like the real map). Accuracy did come at a cost this time, there is no way to modify the yellow lines that connect the transporters. I found the texture, but the game must control the paths. And for the actual comparisons...
http://i.imgur.com/qP6c3GW.gif
http://i.imgur.com/7wMIY9h.gif
And as before the maps are always here:
http://bmgcl.atspace.cc/other/xenomaps.html
Also, not sure why nobody did something like this... but staring at the maps made me notice that enemies are just blobs of red that merge together. So i made a simple small circle texture that makes them more easily distinguishable from each other, and you can actually tell how many enemies are around. It seems to work in every area up to Eryth Sea so I doubt it has multiple names. I uploaded the texture as an attachment.
Edit: Added an alternate version of the map without fill which is more like the original map. This is not my preference and not my original design decision so don't expect perfect borders.
For a difference of what I'm talking about: http://i.imgur.com/LFeXVuZ.gif
Edit Again: It seems that the texture used for mobs is also used in all kinds of other places (load screen?, health bars), and it caused all kinds of graphics issues so I removed it as an attachment... Disappointing.
http://i.imgur.com/VAZHQbL.gif - first image > final result, second image > trace, third image > how bad the default map really is
I used the same tactic for Prison Island on the map that I did with Alcamoth which they label "Bionis Occipital". The actual image is different than the original one no matter what perspective I took it from, but I got as close as possible. I also filled in the areas on the map that were dark because I like it that way better, it's easier to tell what is walkable and what is a solid wall (although it could be hate it or love it for some, I might make a different version where they are hollowed out like the real map). Accuracy did come at a cost this time, there is no way to modify the yellow lines that connect the transporters. I found the texture, but the game must control the paths. And for the actual comparisons...
http://i.imgur.com/qP6c3GW.gif
http://i.imgur.com/7wMIY9h.gif
And as before the maps are always here:
http://bmgcl.atspace.cc/other/xenomaps.html
Also, not sure why nobody did something like this... but staring at the maps made me notice that enemies are just blobs of red that merge together. So i made a simple small circle texture that makes them more easily distinguishable from each other, and you can actually tell how many enemies are around. It seems to work in every area up to Eryth Sea so I doubt it has multiple names. I uploaded the texture as an attachment.
Edit: Added an alternate version of the map without fill which is more like the original map. This is not my preference and not my original design decision so don't expect perfect borders.
For a difference of what I'm talking about: http://i.imgur.com/LFeXVuZ.gif
Edit Again: It seems that the texture used for mobs is also used in all kinds of other places (load screen?, health bars), and it caused all kinds of graphics issues so I removed it as an attachment... Disappointing.