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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
04-29-2014, 02:48 AM
#881
frozenwings Offline
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The only way I could think of is to check the filesize of the ISOs. How large is your ISO in bytes?

I'm not sure of your technical level (so no offense), but in order to see bytes just right click on the ISO and go to properties. I'm asking for bytes just in case there is just a few bytes off. I'm not sure if that would even effect the IDs, or filesize in general. I just don't know any other way to compare them.
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04-29-2014, 03:24 AM
#882
gogetas Offline
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(04-29-2014, 02:48 AM)frozenwings Wrote: The only way I could think of is to check the filesize of the ISOs. How large is your ISO in bytes?

I'm not sure of your technical level (so no offense), but in order to see bytes just right click on the ISO and go to properties. I'm asking for bytes just in case there is just a few bytes off. I'm not sure if that would even effect the IDs, or filesize in general. I just don't know any other way to compare them.

I found some info and md5 calculator in game properties from dolphin

Here mine: http://imgur.com/7K1brAF
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04-29-2014, 03:36 AM (This post was last modified: 04-29-2014, 03:45 AM by frozenwings.)
#883
frozenwings Offline
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md5 = 0dd2ceb2a69b2f79fcc9de3e5ba5d0d0

My ID is also SXP01, so PAL.
FST Size is 454492160, same as yours.

But that checksum, yeah. Looks different. We'll need a third person to compare, maybe bighead will pop in.

I also loaded up the game with the system set to Italian, and all of the textures loaded fine. So if his and mine have the same checksum, you'll probably have your answer.

Edit:

I'm not even sure how dolphin works with how it IDs textures. Different release versions or even different programs used to make backups might somehow effect the checksum. So, I don't know if the checksum would even effect how dolphin IDs textures. The fact that some of the textures work for you and some don't isn't really proof either way. Could be that something else is wrong, could be that a different checksum effects some of the IDs. I don't know.
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04-29-2014, 04:29 AM
#884
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This has been "one of those days" for me. I won't bore with the details, but after much pain and distractions I finally created a Dunban sword (three actually). The first one I tossed into the void, the next one I went out of my way to create something awesome, trying to match Dunban's actual sword. So I get in game, and my excitement quickly turns to disappointment because it looks like a toothpick. I should have known better but you know... (facepalm). I linked it for laughs.

Anyway, I just decided to go with the design of the original sword item, although I hate how it looks more like a falchion than a cutlass. It still looks good and is more in line with the other weapons.


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04-29-2014, 04:33 AM (This post was last modified: 04-29-2014, 04:37 AM by frozenwings.)
#885
frozenwings Offline
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(04-29-2014, 04:29 AM)Bighead Wrote: This has been "one of those days" for me. I won't bore with the details, but after much pain and distractions I finally created a Dunban sword (three actually). The first one I tossed into the void, the next one I went out of my way to create something awesome, trying to match Dunban's actual sword. So I get in game, and my excitement quickly turns to disappointment because it looks like a toothpick. I should have known better but you know... (facepalm). I linked it for laughs.

Anyway, I just decided to go with the design of the original sword item, although I hate how it looks more like a falchion than a cutlass. It still looks good and is more in line with the other weapons.

I actually like the second (third :p) icon. Looks more like a katana, which is what he uses. The normal sword icon for him is weird, doesn't match his actual weapon. I would still include it (the toothpick) as an optional icon for those interested. I'm going to use it I think, although I know that it's different than the regular artwork.

And I feel your pain with the distractions. I've been in the High Entia Tomb for like 4 hours now trying to dump textures (of which there are a TON here). I must have been slacking before when I came through here. Although, I do know more tricks to refresh the IDs now and it's not a very long zone so I probably didn't put much work into it. Anyway, yeah, a one or two hour job has become 4 hours thanks to my own (child related, sigh) distractions.
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04-29-2014, 04:39 AM (This post was last modified: 04-29-2014, 05:24 AM by narcku.)
#886
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Hm.. I think Dunban's main sword(the Anti Mechon Glaive) is a katana type of sword.
AFAIK katana has this slight curve(sometimes not very noticeable but it's there) in the middle.
But yours(the falchion one) looks like it has the curve near the tip of the sword(pointing upwards), like a Hammerfell's curved sword Tongue.
And the second one looks a bit too straight.. or maybe it's just me.
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04-29-2014, 04:45 AM (This post was last modified: 04-29-2014, 04:55 AM by Bighead.)
#887
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The 2nd one is actually an exact replica of his real sword in the artwork.
http://img1.wikia.nocookie.net/__cb20111022001353/xenoblade/images/1/13/Dunban_2.jpg

I like it more than the first, but in game it's just too tiny compared to the other weapons.

Also I have 3 versions
0dd2ceb2a69b2f79fcc9de3e5ba5d0d0 - PAL - I use this one, the 30FPS patch worked on this one only
7a8ab73269be9a81a8fac07d2e9c5edb - Multi6 PAL, pulled off my brother's wii
3fb48f53ce5b3f34eb900f10fc1c7362 - USA, dumped from my friends copy
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04-29-2014, 04:46 AM (This post was last modified: 04-29-2014, 05:02 AM by frozenwings.)
#888
frozenwings Offline
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(04-29-2014, 04:39 AM)narcku Wrote: Hm.. I think Dunban's main sword(the Anti Mechon Glaive) is a katana type of sword.
AFAIK katana has this slight curve(sometimes not very noticeable but it's there) in the middle.
But yours(the falchion one) looks like it has the curve near the tip of the sword(pointing upwards), like a Hammerfell's curve sword Tongue.
And the second one looks a bit too straight.. or maybe it's just me.

No I think you nailed it actually.

The first icon is too curvy, the second one is too straight.

The sword should look more like this (sorry, just a quick doodle in paint.)

The blade should be curved slightly with a tip similar to the circled part.

[Image: wjamw7.png]

Edit:

I actually think your second icon is a pretty accurate representation of his artwork. I think there is enough of a curve to tell that it's a katana. The drawing I tossed up really quickly is actuallyl how the icon looks in game. I mean, it's REALLY close. Just that your first Icon doesn't really have the same "tip" as the default icon. I'm not a big fan of the default icon, though. It doesn't look enough like a katana. But we're trying to stay consistent.
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04-29-2014, 05:02 AM
#889
Bighead Offline
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Honestly it's hard to tell because it's blurred, what you're describing looks more like a bad pixel to me. Tongue
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04-29-2014, 05:14 AM (This post was last modified: 04-29-2014, 05:22 AM by narcku.)
#890
narcku Offline
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Yep. What frozen said.
I googled some pic for reference:
Link 1
Link 2
Soo maybe draw a straight single-edged sword(horizontally), take the middle part of the sword(starting from end of hilt to tip of edge), pull it down a bit, then rotate it up by 45 degree..
I can't explain it with words, I think the picture is clearer Tongue.
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