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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
04-24-2014, 02:59 AM
#661
StripTheSoul Offline
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(04-24-2014, 01:08 AM)frozenwings Wrote:
(04-24-2014, 12:40 AM)StripTheSoul Wrote: @Bighead: One question, since you're also using an Xbox360 controller: Have you been able to get rumble to work? Or is there no way because the classic controller itself doesn't have any rumble feature?

I'm not sure how much you messed with the settings, but right under the "Extension" section where you select Classic there is the Rumble section. I can get it to Rumble in the popup box through the test option, but I have yet to feel it rumble in game.

Is that about as far as you got too? I'm guessing that either the game itself or the emulator doesn't bother sending signals for the authentic classic controller as it doesn't have rumble support.

Edit: Does Xenoblade have rumble support to begin with? I've only ever played it with a classic controller / xbox 360 controller.

Whoops, yeah, that was frozenwings with the xbox360 controller, sorry Smile
Yeah, I guess there just isn't any rumble feature there...
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04-24-2014, 03:14 AM
#662
narcku Offline
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(04-24-2014, 02:24 AM)frozenwings Wrote: Narcku, do you still have the base texture from your dump folder for Shulk's "hair flap" part?

Edit 2: I'm really digging your "Cartoon" Monados. I haven't got to the Monado II yet in my current game, so I haven't seen it in game. The Monado I is brilliant though. Gives it an otherworldly feel.
Thanks, hopefully someone else can make sharper and detailed version of it later Smile
Which texture? The original one?


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[color=red]Xeno[/color][color=orange]blade[/color][color=#1E90FF] Chron[/color][color=blue]icles[/color] [color=#FFA500]Gallery[/color]
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04-24-2014, 03:23 AM
#663
frozenwings Offline
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(04-24-2014, 03:14 AM)narcku Wrote:
(04-24-2014, 02:24 AM)frozenwings Wrote: Narcku, do you still have the base texture from your dump folder for Shulk's "hair flap" part?

Edit 2: I'm really digging your "Cartoon" Monados. I haven't got to the Monado II yet in my current game, so I haven't seen it in game. The Monado I is brilliant though. Gives it an otherworldly feel.
Thanks, hopefully someone else can make sharper and detailed version of it later Smile
Which texture? The original one?

The original of this one.


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Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
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04-24-2014, 03:43 AM
#664
narcku Offline
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Yeah, I do. Not from my own dump folder though.
From messiahgov's dump.
Here you go.


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04-24-2014, 04:05 AM
#665
frozenwings Offline
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(04-24-2014, 03:43 AM)narcku Wrote: Yeah, I do. Not from my own dump folder though.
From messiahgov's dump.
Here you go.

Cool. I kept passing over it. Won't happen now that I know the files size.

Thanks, I appreciate it.
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04-24-2014, 04:44 AM
#666
Bighead Offline
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Mechonis Field is finished. I used more levels of shading than the original maps: lighter in some areas to better show the difference between cliff heights, and removed it in others. Also made the tank on the basement floor visible on 2F and 3F (since it's somewhat cumbersome to figure out how to get down there), but I didn't put it on 4F. If someone doesn't find it by then, they probably aren't going to. And with this, it's finally time to play the game again.
Screens: http://i.imgur.com/QDadnNS.gif --- http://i.imgur.com/WOP9AZ2.gif
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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04-24-2014, 05:03 AM (This post was last modified: 04-24-2014, 05:11 AM by frozenwings.)
#667
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Looks awesome, man.

Are the pics on your site all up to date then? Also, do you know how many (all of them?) of your maps were included in the pack you gave me at the start?

Edit: I just spent the last 10 minutes looking at the comparison shots for all of your maps Tongue It's really crazy how much work you did. They all look amazing too.
Edit again: I downloaded a few random images. Looks like all I was missing was Mechonis Field.
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04-24-2014, 05:47 AM (This post was last modified: 04-24-2014, 05:52 AM by Bighead.)
#668
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Thanks, it has been a long haul lol. And yes mechonis field is all that was missing. As soon as I finish one I upload to that page immediately after so as of right now they are all up to date. I should backtrack before moving on and fix some of the ones to get them out "uncertain" status. Which reminds me, when you get to the Ether Mine let me know how the accuracy is on the lower levels. I made that map long after I finished it in the game and had no way to get back in there other than a cheat, but it didn't load the map.

Also, this is a lot better in the attachment than my previous one. Letters line up better, smoother edges, darker shadow. May eventually fiddle with it again but doubtful.
Edit: Would help if I actually added it....


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04-24-2014, 05:59 AM (This post was last modified: 04-24-2014, 06:00 AM by frozenwings.)
#669
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Lol, funny you mention that. I actually just got to the Ether Mine a few minutes before checking this. I'll keep an eye out for map accuracy.

And actually I was sort of reminded of something while reading your post. Just wondering if people had similar experiences with mine:

Starting Dolphin with both Dump Textures and Load Custom Textures turned on fails to load some of the custom textures, and will continue to dump the default versions of the textures that weren't loaded as if they weren't in the Load folder.

If you start Dolphin with Load Custom Textures selected, but not Dump Textures, then turn on Dumping after you're already in the game, then it successfully loads all of the custom textures and won't dump anything retextured. I use this to my advantage to prevent the game from dumping the same textures over and over again. Like that bastard cooldown texture that always gets mixed in with the small bars, I have it in a raw textures folder in my Load folder so that it loads that file like a custom texture and therefor won't dump it anymore.

Anyway, wanted to see if anyone else noticed this same behavior.
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04-24-2014, 06:05 AM
#670
Bighead Offline
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Yes I do experience that issue. Also when the contents of my texture folder changes, and I load the game, many textures won't load unless I uncheck/recheck Load Custom Textures. But that could also be because I use it in conjunction with Dump Textures.
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