Yes, I've read dev posts before stating that dolphin itself assigns the file ids when dumping. Something to do with the type of texture is being used by the game itself, and the final number in the file Id identifies the texture, usually a 5,9 or 0 in this last case. I believe it was files ending in 9 (those used for the most part by dolphin when playing xenoblade) are the types that often have multiple ids for the same texture. I'll have to dig through some posts to find my source though when I get home.
Eh, I can't find the post. I'm not sure if all of the above is 100% true. It's been a year or two since I read into it, so I maybe mixing some up some details. The only thing I'm sure of is that dolphin itself assigns the ids and there is more than likely not hundreds of instances of the same texture on the game disc itself
Eh, I can't find the post. I'm not sure if all of the above is 100% true. It's been a year or two since I read into it, so I maybe mixing some up some details. The only thing I'm sure of is that dolphin itself assigns the ids and there is more than likely not hundreds of instances of the same texture on the game disc itself