Before I start the Fallen Arm map, I figured I'd finally address something that's been bugging me. In the texture pack, I noticed 3,788 character portrait textures are using the "old version" seen here:
http://img846.imageshack.us/img846/1060/...scompa.jpg
Echoes made a v2 of these textures, and 329 textures currently in the pack are using the updated versions. What I would like to do is replace all the thousands of old versions with the newer versions. I already have them all sorted, and ready to batch process, but I have two main concerns that I'm hoping someone here can shed some light on since I'm a late bloomer to this project.
Question 1: It seems that when Echoes updated the textures, he swapped Shulk's normal portrait (not smiling) with the high tension (smiling). This makes sense because all the other character normal portraits smile. Am I correct in assuming this? For all the hours I put into this playthrough, I haven't really paid attention to the portraits to see if certain parts of the game Shulks normal/high tension portraits were reversed at times depending on which names Dolphin loaded. Can anyone verify this? I'd like to get them all the same.
EDIT: NM got my answer in the other thread, this is indeed the case. Still wondering about Riki tho..
Question 2: There are three versions of Riki: normal, high tension, and ???. I'm a little bit confused. Two of them are almost the same except Riki is further out in one than the other:
http://i.imgur.com/fad2dig.png
I went back and checked Echoes original pack before it was merged and Riki is the only character with two different textures for "normal" or whatever else it's being used for. He even included multiple names for both. And both textures are used multiple times. I'm wondering if anyone knows why there is two different textures and where they are being used if they are different. I think that the one that is further out is "high tension" Riki, but in some instances it uses this one, including where I am currently at in the game:
http://i.imgur.com/FqQeAHg.png
If anyone can make sense of any of this it would be greatly appreciated.
http://img846.imageshack.us/img846/1060/...scompa.jpg
Echoes made a v2 of these textures, and 329 textures currently in the pack are using the updated versions. What I would like to do is replace all the thousands of old versions with the newer versions. I already have them all sorted, and ready to batch process, but I have two main concerns that I'm hoping someone here can shed some light on since I'm a late bloomer to this project.
Question 1: It seems that when Echoes updated the textures, he swapped Shulk's normal portrait (not smiling) with the high tension (smiling). This makes sense because all the other character normal portraits smile. Am I correct in assuming this? For all the hours I put into this playthrough, I haven't really paid attention to the portraits to see if certain parts of the game Shulks normal/high tension portraits were reversed at times depending on which names Dolphin loaded. Can anyone verify this? I'd like to get them all the same.
EDIT: NM got my answer in the other thread, this is indeed the case. Still wondering about Riki tho..
Question 2: There are three versions of Riki: normal, high tension, and ???. I'm a little bit confused. Two of them are almost the same except Riki is further out in one than the other:
http://i.imgur.com/fad2dig.png
I went back and checked Echoes original pack before it was merged and Riki is the only character with two different textures for "normal" or whatever else it's being used for. He even included multiple names for both. And both textures are used multiple times. I'm wondering if anyone knows why there is two different textures and where they are being used if they are different. I think that the one that is further out is "high tension" Riki, but in some instances it uses this one, including where I am currently at in the game:
http://i.imgur.com/FqQeAHg.png
If anyone can make sense of any of this it would be greatly appreciated.