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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
04-13-2014, 02:26 PM (This post was last modified: 04-13-2014, 03:46 PM by Bighead.)
#511
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Before I start the Fallen Arm map, I figured I'd finally address something that's been bugging me. In the texture pack, I noticed 3,788 character portrait textures are using the "old version" seen here:
http://img846.imageshack.us/img846/1060/characterportraitscompa.jpg

Echoes made a v2 of these textures, and 329 textures currently in the pack are using the updated versions. What I would like to do is replace all the thousands of old versions with the newer versions. I already have them all sorted, and ready to batch process, but I have two main concerns that I'm hoping someone here can shed some light on since I'm a late bloomer to this project.

Question 1: It seems that when Echoes updated the textures, he swapped Shulk's normal portrait (not smiling) with the high tension (smiling). This makes sense because all the other character normal portraits smile. Am I correct in assuming this? For all the hours I put into this playthrough, I haven't really paid attention to the portraits to see if certain parts of the game Shulks normal/high tension portraits were reversed at times depending on which names Dolphin loaded. Can anyone verify this? I'd like to get them all the same.
EDIT: NM got my answer in the other thread, this is indeed the case. Still wondering about Riki tho..

Question 2: There are three versions of Riki: normal, high tension, and ???. I'm a little bit confused. Two of them are almost the same except Riki is further out in one than the other:
http://i.imgur.com/fad2dig.png

I went back and checked Echoes original pack before it was merged and Riki is the only character with two different textures for "normal" or whatever else it's being used for. He even included multiple names for both. And both textures are used multiple times. I'm wondering if anyone knows why there is two different textures and where they are being used if they are different. I think that the one that is further out is "high tension" Riki, but in some instances it uses this one, including where I am currently at in the game:
http://i.imgur.com/FqQeAHg.png

If anyone can make sense of any of this it would be greatly appreciated.
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04-13-2014, 11:39 PM
#512
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Hey there everyone. As soon as I heard this game was HD retextured, I immediately downloaded everything I needed to run it. I'm having an issue getting the textures to load though. I have everything configured correctly, but I believe my issue is with the version of the game. I think its NTFS and not PAL, and I know you can use that game code converter but I don't know how it works, and its very vague. Can someone walk me through it?
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04-13-2014, 11:49 PM (This post was last modified: 04-13-2014, 11:50 PM by neobrain.)
#513
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(04-12-2014, 09:03 AM)Bighead Wrote:
(04-12-2014, 07:48 AM)killerpot Wrote: wtf you dont say witch one file to extract i have one 7z is dss 31,6 mo and another one pgn 86,1 mo

what is the file of the 2 i have to extract anser me plz thx for your work all of you!

DDS files may load slightly faster than PNG. Some of the larger textures are actually bigger in filesize than their PNG counterparts. DDS also compresses much better, meaning a much smaller file to download. The only sort of speed test I ever did was going back and forth between Colony 9 and Tephra Cave. Using the PNG files I get about 2-4 seconds of lag when switching areas, with DDS that lag is not present. The reason I have uploaded both is purely preference. PNG is easier to view or edit unless you're on Windows 8.1 (maybe Windows 8 too).

The short answer, use the DDS pack if you just want textures in your game.

Fwiw, I suggest against using DDS when creating custom texture packs. The format is a mess to deal with for various reasons, hence support for it sooner or later might become broken or be removed from Dolphin.
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04-14-2014, 12:59 AM
#514
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@Neath - Rename the texture folder SX4P01 to SX4E01, and all files must be renamed in the pack to start with SX4E01. This can be done in command prompt with command "ren SX4P01* SX4E01*" or you can use this converter, just copy it into the folder with the textures and run it: http://www.mediafire.com/download/9voca8dc0c1bh0q/%5BXbC%5D+Texture+Converter+vFinal.zip

@neobrain - Good to know that now. From now on I will no longer upload textures with that format.
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04-14-2014, 01:44 AM (This post was last modified: 04-14-2014, 01:45 AM by Echoes.)
#515
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(04-13-2014, 02:26 PM)Bighead Wrote: Before I start the Fallen Arm map, I figured I'd finally address something that's been bugging me. In the texture pack, I noticed 3,788 character portrait textures are using the "old version" seen here:
http://img846.imageshack.us/img846/1060/characterportraitscompa.jpg

Echoes made a v2 of these textures, and 329 textures currently in the pack are using the updated versions. What I would like to do is replace all the thousands of old versions with the newer versions. I already have them all sorted, and ready to batch process, but I have two main concerns that I'm hoping someone here can shed some light on since I'm a late bloomer to this project.

Question 1: It seems that when Echoes updated the textures, he swapped Shulk's normal portrait (not smiling) with the high tension (smiling). This makes sense because all the other character normal portraits smile. Am I correct in assuming this? For all the hours I put into this playthrough, I haven't really paid attention to the portraits to see if certain parts of the game Shulks normal/high tension portraits were reversed at times depending on which names Dolphin loaded. Can anyone verify this? I'd like to get them all the same.
EDIT: NM got my answer in the other thread, this is indeed the case. Still wondering about Riki tho..

Question 2: There are three versions of Riki: normal, high tension, and ???. I'm a little bit confused. Two of them are almost the same except Riki is further out in one than the other:
http://i.imgur.com/fad2dig.png

I went back and checked Echoes original pack before it was merged and Riki is the only character with two different textures for "normal" or whatever else it's being used for. He even included multiple names for both. And both textures are used multiple times. I'm wondering if anyone knows why there is two different textures and where they are being used if they are different. I think that the one that is further out is "high tension" Riki, but in some instances it uses this one, including where I am currently at in the game:
http://i.imgur.com/FqQeAHg.png

If anyone can make sense of any of this it would be greatly appreciated.

Yes, I did swap Shulk's Smiling portrait to be the normal one. It made more sense. About Riki, and you'll notice some of the other characters, except for Melia and Fiora (If I remember right) also have this to some degree. The reason for that is that the misaligned portraits are used in the menu, like the Arts and Skill Trees ones. Riki's stands out the most because he is just too small.

Honestly, messing around with the portraits probably won't help much. Who knows how many randomly generated textures there are...
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04-14-2014, 02:33 AM (This post was last modified: 04-14-2014, 10:29 AM by Bighead.)
#516
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Thanks for the info about the menu portraits. And yeah there's definitely quite a few, my total count thus far is 4189 (all characters normal + high tension), including a few names I found along the way. I'm near the end of the game and have balanced play time with my party quite a bit, so I don't think there are many more possibilities.

It will be impossible to figure out which of the 3700 old versions already in the pack are used where, I'm surprised you went to the extent that you did with over 300 of them. Still, it won't hurt to replace the lower quality versions with your much higher quality versions that use the same orientation (if they are misaligned, they will be misaligned either way). The only effects will be a nicer looking picture, Shulk having the same portraits throughout the entire game, and Sharla with her mole on the correct side of her chin.

Also, I was wondering how everyone would feel about a more "serious" Melia during high tension. She still doesn't look angry, but it's a slight improvement over her look of bliss. And an ingame shot: http://i.imgur.com/kcgWrgn.jpg
[Image: KCurQRr.png]
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04-14-2014, 09:13 AM
#517
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(04-14-2014, 12:59 AM)Bighead Wrote: @Neath - Rename the texture folder SX4P01 to SX4E01, and all files must be renamed in the pack to start with SX4E01. This can be done in command prompt with command "ren SX4P01* SX4E01*" or you can use this converter, just copy it into the folder with the textures and run it: http://www.mediafire.com/download/9voca8dc0c1bh0q/%5BXbC%5D+Texture+Converter+vFinal.zip
Jeez, I feel like a real idiot right now. I'm definitely doing something wrong here and I don't know what it is. I also normally don't have problems with following instructions like these... Anyways, I've tried to rename the files using cmd but it says "A duplicate file name exists, or the file cannot be found". Its probably because every time I do this, it'll create a file named SX4E01, and then it can't rename the other ones. The tool you've linked me, I've extracted the files into the folder with the things that need to be renamed, but it doesn't work, and says 0 items were renamed. Am I missing something? Sorry to bother.
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04-14-2014, 09:57 AM
#518
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Neath, here is a crude pic that should outline everything needed to know: http://i.imgur.com/jjxazxA.png
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04-14-2014, 10:59 AM
#519
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(04-14-2014, 09:57 AM)Bighead Wrote: Neath, here is a crude pic that should outline everything needed to know: http://i.imgur.com/jjxazxA.png

Thanks man, I had to use a different converter, just googled the one in the picture and bam no problem. Thanks! Big Grin
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04-14-2014, 02:45 PM
#520
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(04-14-2014, 02:33 AM)Bighead Wrote: Thanks for the info about the menu portraits. And yeah there's definitely quite a few, my total count thus far is 4189 (all characters normal + high tension), including a few names I found along the way. I'm near the end of the game and have balanced play time with my party quite a bit, so I don't think there are many more possibilities.

It will be impossible to figure out which of the 3700 old versions already in the pack are used where, I'm surprised you went to the extent that you did with over 300 of them. Still, it won't hurt to replace the lower quality versions with your much higher quality versions that use the same orientation (if they are misaligned, they will be misaligned either way). The only effects will be a nicer looking picture, Shulk having the same portraits throughout the entire game, and Sharla with her mole on the correct side of her chin.

Also, I was wondering how everyone would feel about a more "serious" Melia during high tension. She still doesn't look angry, but it's a slight improvement over her look of bliss. And an ingame shot: http://i.imgur.com/kcgWrgn.jpg
[Image: KCurQRr.png]

Wow, that is a lot! As far as I know, these textures change depending on location, party order and who knows what else. But hopefully, those are enough.

Yeah, that is true. Whatever the case, as you said, the result will be beneficial either way.

I like it, that is much more fitting!
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