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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
06-04-2013, 06:27 PM
#321
poweredbykimchi Offline
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(06-04-2013, 06:23 PM)frozenwings Wrote: Oh yeah, that looks nice. I'll be using that one instead of mine from now on :p

You should check out those those title screen text textures I did too, they look pretty good in HD compared to the default textures.
They look good, but I'm not sure if the font is close enough to the original. I need to find out the fonts for them. I'll do them another day.
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06-04-2013, 06:38 PM
#322
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Yeah it was a pain in the butt to find some that were really close. Out of the three sets I made, those looked the closest.

On a side note, I've been dumping all night. I'm up to about 1600 files now. I've been taking the main menu icons, the the clock parts, the skill tree parts, the quest screen icons, and the save screen clocks. Even the shop owner money symbol changes like the rest of them so I've been getting that one a lot too.
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06-04-2013, 06:49 PM
#323
poweredbykimchi Offline
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(06-04-2013, 06:38 PM)frozenwings Wrote: Yeah it was a pain in the butt to find some that were really close. Out of the three sets I made, those looked the closest.

On a side note, I've been dumping all night. I'm up to about 1600 files now. I've been taking the main menu icons, the the clock parts, the skill tree parts, the quest screen icons, and the save screen clocks. Even the shop owner money symbol changes like the rest of them so I've been getting that one a lot too.
How big is the dumping size so far? I have a feeling this is going to hit like 500 mb. lol
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06-04-2013, 07:16 PM
#324
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Only 26 MB so far.

You might be mad at me a little; I haven't exactly been saving the dumped files, just the files I renamed. So if the icon didn't have a retexture in your pack, all of my files I have saved are using placeholders that I made/found. I guess is isn't a huge deal, since what's really important are the file IDs anyway.

I'm using my own placeholders for the map icon, item icon, inventory icon, gem crafting icon, collectopaedia icon, the quest giver icon, the quest reward icon, the coin icon, and the item reward icon.

All of the rest of the dumps are using retextures already provided in your pack; the clock, skill tree, and remaining main menu icons.
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06-04-2013, 07:28 PM
#325
poweredbykimchi Offline
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(06-04-2013, 07:16 PM)frozenwings Wrote: Only 26 MB so far.

You might be mad at me a little; I haven't exactly been saving the dumped files, just the files I renamed. So if the icon didn't have a retexture in your pack, all of my files I have saved are using placeholders that I made/found. I guess is isn't a huge deal, since what's really important are the file IDs anyway.

I'm using my own placeholders for the map icon, item icon, inventory icon, gem crafting icon, collectopaedia icon, the quest giver icon, the quest reward icon, the coin icon, and the item reward icon.

All of the rest of the dumps are using retextures already provided in your pack; the clock, skill tree, and remaining main menu icons.
Can't get mad at someone who's dumping everything. No worries.

26 MB up to which point in the game?
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06-04-2013, 07:57 PM
#326
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Lol, still haven't even gone more than 5 feet into Bionis' leg yet. So everything I have is from colony 9 and tephra cave.

I'm hoping there isn't 50 sets of icons for each area.
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06-04-2013, 08:08 PM
#327
poweredbykimchi Offline
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(06-04-2013, 07:57 PM)frozenwings Wrote: Lol, still haven't even gone more than 5 feet into Bionis' leg yet. So everything I have is from colony 9 and tephra cave.

I'm hoping there isn't 50 sets of icons for each area.
26 mb for like a tenth of the game is huge. I'm guessing the final pack (if there ever is one) may indeed hit 500 mb. That's quite a bit.
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06-04-2013, 08:13 PM
#328
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Yeah, I'm thinking that there aren't that many icons for each area. I cheated and unlocked all the waypoints in the game to check it out, and I think each area only has one default set of icons and the rest are triggers for night/day, story events, and loading screens. Because I only got one dump for each area, despite loading in and out a bunch. I won't know for sure until I actually get my quest screen icons caught up with the rest of my menu icons and move forward in the game.
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06-04-2013, 08:15 PM
#329
poweredbykimchi Offline
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(06-04-2013, 08:13 PM)frozenwings Wrote: Yeah, I'm thinking that there aren't that many icons for each area. I cheated and unlocked all the waypoints in the game to check it out, and I think each area only has one default set of icons and the rest are triggers for night/day, story events, and loading screens. Because I only got one dump for each area, despite loading in and out a bunch. I won't know for sure until I actually get my quest screen icons caught up with the rest of my menu icons and move forward in the game.
Okay. Check your PM if you still haven't by the way and send me a reply.
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06-05-2013, 10:37 AM (This post was last modified: 06-06-2013, 08:39 PM by frozenwings.)
#330
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Here's something someone might have missed because it only matters for about an hour or two in a new game:

Shulk's special pre-Monado attack, Turn Strike . Just redid the color of one of the other images from the HD texture pack that used the same icon.

Also a retex of the file that is used for the infamous Fiora in the second character slot at the beginning of the game. I hope it's the only file that it uses, I reloaded 5 times and never ran into the problem again.

And now Fiora's Butterfly Step attack.

More stuff: Did the little affinity pop up things that were left. There were 4-star and 4-heart editions, but none for the other levels. I used the files included in the HD pack as the template, so they look exactly the same.


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