• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 ... 8 9 10 11 12

[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
View New Posts | View Today's Posts

Pages (168): « Previous 1 ... 28 29 30 31 32 ... 168 Next »
Jump to page 
Thread Closed 
Thread Rating:
  • 12 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
05-28-2013, 12:16 PM (This post was last modified: 05-28-2013, 12:17 PM by poweredbykimchi.)
#291
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
(05-28-2013, 06:14 AM)gorgar2k9 Wrote: is there something to know if it works HD textures? on screen or visual part of game?..i put the files inside


D:\Dolphin-3.5-x64\User\Load\Textures\SX4P01 ...all PNG
The user interface (main menu and such) should look cleaner and less blurry.

The directory seems correct though. Do you have the PAL version or NTSC version?
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
05-28-2013, 01:34 PM (This post was last modified: 05-28-2013, 01:43 PM by poweredbykimchi.)
#292
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
I upped a torrent link in the second post.
Test it and tell me if it works.
If it works, seed it so people don't have to download from file hosting sites.


If you don't know how to use torrent files, do a Google search!
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
05-31-2013, 05:22 PM
#293
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
So I decided to see how difficult it would be to dump all the menu icons every time they used the old textures and ended up with nine sets of icons before I even entered the first cave area. It must be borderline impossible to re-texture every instance of the menu icons in the game. I did three runs of the starter area before the first cave, and I was still catching instances of textures not being replaced. Sometimes I would just try reloading the same save file over and over; sometimes I would have the new textures, and sometimes they would be default. Crazy.
Find
05-31-2013, 06:14 PM (This post was last modified: 05-31-2013, 06:27 PM by poweredbykimchi.)
#294
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
(05-31-2013, 05:22 PM)frozenwings Wrote: So I decided to see how difficult it would be to dump all the menu icons every time they used the old textures and ended up with nine sets of icons before I even entered the first cave area. It must be borderline impossible to re-texture every instance of the menu icons in the game. I did three runs of the starter area before the first cave, and I was still catching instances of textures not being replaced. Sometimes I would just try reloading the same save file over and over; sometimes I would have the new textures, and sometimes they would be default. Crazy.

Yep. That's how it is right now. As far as I can see, in order to dump every single texture, you need to try every single combination. I'm 100% certain that the time of days affect the texture filenames, but that's not the only factor affecting it. Sometimes team composition will also affect it.

However, if you enter a part of the game that does have the retextures working and a factor changes, the retextures won't disappear. For example, I dump the menu icons for Alcamoth night time and replace them; as I explore the map, it turns day time. The menu retextures will stay put. But save the game and load it up again, the retextures won't appear even if it did earlier. Just from theorycrafting, Dolphin doesn't need to load up the menu icon textures again because you didn't change screens, so it will use the textures from night time. If, however, you do go to another screen, those retextures will disappear. Hopefully that wasn't confusing, but although it may seem erratic, there is definitely a kind of pattern.

So unfortunately as it stands right now, it's almost impossible to finish this retexturing. That said, not everything is like that, so those things can be worked on first. The whole "dump-every-possible-combination" process is just a slow, slow process.

EDIT: I hope you didn't tl;dr that lol. I'm wordy as hell.

EDIT2: Also to clarify, replacing those textures isn't the problem since you can just put it through a batch process. It's more of dumping those textures.
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
06-01-2013, 03:54 AM (This post was last modified: 06-01-2013, 04:38 AM by frozenwings.)
#295
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
Yeah, I think I may have all of menu icons done from the first time you play as Shulk up until you go into that first cave area.

It seems like there are some unknown factors involved. For example, you have one set of menu icons when you first play as Shulk/Reyn. Then if you save/reload at any point before you make it to Colony 9 for the first time, there is a new set for some reason. After you get to colony 9 and Reyn leaves your party, there is another set. Since it's safe to assume that party changes will affect the menu, that last change isn't unexpected. I just don't understand why you need that extra set of icons in between the first and third set.

That being said, I think there are some default values for the icons. At some points when I noticed untextured menu icons, I could save/reload on the spot and the icons would be retextured after loading in.

As a side note, it seems like sometimes the textures take a few seconds to load, and sometimes don't load at all. There were numerous occasions where I would run into untextured icons, would dump the files only to discover that they were files I had dumped and retextured previously. I would then close the menu, wait a few seconds, then open it again and the icons would be retextured without me ever changing anything. I'm not sure if this is just a drawback to the texture replacement feature, or if there is a setting that is causing it to slow down.

Anyway, I'm probably going to rexture the icons whenever I noticed them. Like you said, since the textures carry over sometimes I'm probably going to miss some at some point. It took three runs of the starter area for me to get what I have done so far, and I was checking the menu constantly.

I'd be more than happy to upload what I have in certain segments, or when I finish the game if that would be more efficient. One thing, however - when I was going through the textures I downloaded from this thread, I was unable to find an icon for the map,inventory, and sub-inventory icons so I'm using placeholders downloaded from a stock photo icon website. Since I didn't actually create/photoshop my own icons, I'm not sure if there will be some sort of copyright issue. I think since they are publicly available for download, I'd be safe. Obviously they are just placeholders, so someone more adept in that area could create new icons for the files at some point. Or maybe I just missed them when I looked through the provided files.

Edit: I just remembered I'm playing a New Game + right now; I hope that doesn't affect the menu icons at all.
Find
06-01-2013, 07:20 AM
#296
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
There isn't a retexture for the map, inventory, and sub-inventory because the contributor who did work on the menu icons stopped working on the retextures.

Also, some textures don't load when you have the "dump texture" feature on. If you didn't have that on, then it just might be some inconsistency which shouldn't be too big of a problem. And if the retextures from before your dumping process worked, then I don't think New Game+ will affect it. The original dump was a playthrough using a regular game file, so I don't see why it shouldn't work the other way.

You don't have to worry much about copyright unless a lot of people start to download the files. If it's a one or two download thing, the file hosting sites won't notice.

Anyway, thanks for doing this. This is incredibly helpful.
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
06-01-2013, 11:00 AM (This post was last modified: 06-01-2013, 11:09 AM by frozenwings.)
#297
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
(06-01-2013, 07:20 AM)poweredbykimchi Wrote: And if the retextures from before your dumping process worked, then I don't think New Game+ will affect it. The original dump was a playthrough using a regular game file, so I don't see why it shouldn't work the other way.
Ah yeah, didn't think about that. Good point.

I'm up to 16 sets of icons, just about to hit the big moment before you leave Colony 9. I just got home from work and noticed that somehow I missed one icon, a retexture of the skill tree icon. There are 21 icons per set, and I noticed that I have 335 files instead of 336 in my folder. I tried to go back and load a few different save files, but I can't find any instances of the file missing. Might be gone forever; kind of disappointed about it. I know it's somewhere in or just after the Tephra Cave.

And, yes, I usually play with the dump textures option off until I run into the missing textures just to avoid any extra problems. I've sort of reached a point where I can figure out when I'll need to dump. Usually I'll save before I enter a new area or run into a story event. Then, I'll save again after said loading screen/event. After the second save, I dump the textures if I have to, then reload the second save to make sure there aren't new textures there either. Then I'll replace all the textures I dumped. Then I'll change the time to the opposite time of day and make a third save, and reload that save to make sure that there isn't another set of icons to retexture there. After all of that, I reload the first save and continue through the area like normal until the next event or loading screen while checking the menu randomly. So far, only story events (including party changes, cutscenes and pretty much any sort of dialog), loading new areas, fast traveling, and changing the time of day seem to mess with the menus.

It might take me a month or two to clear the entire game and dump all of these files, would it be better for me to upload the files in increments or all at once when I finish the game? Also, any good hosting sites you can recommend for doing so?
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
Find
06-01-2013, 11:37 AM
#298
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
Man. This entire process sounds incredibly tedious. It will definitely close up the holes in the retexture project though. So thanks for this.

I think you should upload the files all at once, mainly because the entire renaming process can be done easily through a batch process. It would actually take more time doing it incrementally. If by any chance you come across personal problems or circumstances, just upload what you have up to then. That should be more than enough.
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
06-01-2013, 05:20 PM (This post was last modified: 06-01-2013, 05:22 PM by frozenwings.)
#299
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
So far I'm renaming everything by hand. I don't think there is a way to batch name the new textures with the names of the default textures. The seemingly random names of the default textures makes this insane, since bulk renaming usually applies some sort of serialization in the naming.

I also looked for a way to impose a single image on a group of selected files. Nada.
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
Find
06-01-2013, 07:53 PM (This post was last modified: 06-01-2013, 07:55 PM by poweredbykimchi.)
#300
poweredbykimchi Offline
hi
***
Posts: 205
Threads: 7
Joined: Aug 2011
(06-01-2013, 05:20 PM)frozenwings Wrote: So far I'm renaming everything by hand. I don't think there is a way to batch name the new textures with the names of the default textures. The seemingly random names of the default textures makes this insane, since bulk renaming usually applies some sort of serialization in the naming.

I also looked for a way to impose a single image on a group of selected files. Nada.
There's a small work around that I made for batching this using Photoshop. You take the original textures, open them up, delete the original texture, expand the canvas size (to fit the new texture), paste the new texture. So in essence, you're just changing the original textures, and not really "renaming" anything.

It's what I used to rename the hundreds of images of the clock/map frame in the upper right.
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
Find
« Next Oldest | Next Newest »
Pages (168): « Previous 1 ... 28 29 30 31 32 ... 168 Next »
Jump to page 
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode