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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
12-02-2012, 01:11 AM (This post was last modified: 12-02-2012, 01:42 AM by etking.)
#231
etking Offline
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Can anyone confirm that 3.0-845 has massive graphical glitches with all textures in DX11 but DX9 works fine? If load custom textures is enabled, all custom textures are completely corrupted.
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12-02-2012, 05:34 AM (This post was last modified: 12-02-2012, 05:34 AM by poweredbykimchi.)
#232
poweredbykimchi Offline
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(12-01-2012, 08:22 AM)sora1607 Wrote: I'm also here to report the SX4E01 version not loading all textures.

http://imgur.com/XDOKW

http://imgur.com/ZFC3I

Both links are from the same game. The inside menu shows that a lot of the custom textures are loaded.
The problem here is that I don't own SX4E01. There's no way I can get this to work. I would need someone with this game to dump it themselves (and hopefully replace it themselves as well) and then upload it somewhere.


(12-02-2012, 01:11 AM)etking Wrote: Can anyone confirm that 3.0-845 has massive graphical glitches with all textures in DX11 but DX9 works fine? If load custom textures is enabled, all custom textures are completely corrupted.
I thought DX11 always had problems. It's why DX9 is recommended.
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12-04-2012, 06:50 AM
#233
Yami 2b Offline
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Hi there and congrats for this amazing project. Xenoblade is so awesome.
Here is a little contribution for this project, it's just a port of my Home Menu (i made for brawl) for Xenoblade.

[Image: sx4p013g.png]

[Image: sx4p012.png]

DOWNLOAD
The RAR file contains all you need for PAL & NTSC-U versions.
Feel free to use it Smile
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12-04-2012, 01:16 PM
#234
poweredbykimchi Offline
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(12-04-2012, 06:50 AM)Yami 2b Wrote: Hi there and congrats for this amazing project. Xenoblade is so awesome.
Here is a little contribution for this project, it's just a port of my Home Menu (i made for brawl) for Xenoblade.
Looks great and thank you!
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
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12-04-2012, 09:14 PM
#235
23732 Offline
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A quick question, how do you make your graphics? And can I use CS3 suite or GIMP to make them?
CPU: [color=#333333]i7 2600k @ 4.5Ghz[/color]
GPU: [color=#333333]Sapphire Radeonn HD7950[/color]
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12-05-2012, 05:40 AM
#236
poweredbykimchi Offline
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(12-04-2012, 09:14 PM)23732 Wrote: A quick question, how do you make your graphics? And can I use CS3 suite or GIMP to make them?
CS3 and GIMP work fine. We remake the majority of graphics by drawing on top of a blown up texture.
i7-6700k @ 4.4 GHz
AMD R9 390
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12-17-2012, 09:59 PM
#237
LastDreamy
Unregistered
 
Hi !
First of all, congratz for this awesome project for a fabulous game few people played Big Grin
I tried the pack and i'm having some issues with it unfortunately Sad
Only half of the textures are working !
For exemple, i'm using a Xbox360 controller but i only see the d-pad button ingame, not the "A" "B" "X" "Y" and other buttons !
After, i'm having only half of the portraits working...
And finally, many of the icons on menus etc.. are not working either.
Sorry for my english, here are some screenshots that will explain, i tried on a newgame and finished save to see the difference :

http://puu.sh/1BVN3
http://puu.sh/1BVN8
http://puu.sh/1BVNy

My version of the game is PAL patched with 30 fps patch.

Also if someone can tell me the best input configuration for the Xbox Controller in the game, would be helpfull, thanks !
12-18-2012, 02:28 PM (This post was last modified: 12-18-2012, 02:36 PM by poweredbykimchi.)
#238
poweredbykimchi Offline
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(12-17-2012, 09:59 PM)LastDreamy Wrote: Hi !
First of all, congratz for this awesome project for a fabulous game few people played Big Grin
I tried the pack and i'm having some issues with it unfortunately Sad
Only half of the textures are working !
For exemple, i'm using a Xbox360 controller but i only see the d-pad button ingame, not the "A" "B" "X" "Y" and other buttons !
After, i'm having only half of the portraits working...
And finally, many of the icons on menus etc.. are not working either.
Sorry for my english, here are some screenshots that will explain, i tried on a newgame and finished save to see the difference :

http://puu.sh/1BVN3
http://puu.sh/1BVN8
http://puu.sh/1BVNy

My version of the game is PAL patched with 30 fps patch.

Also if someone can tell me the best input configuration for the Xbox Controller in the game, would be helpfull, thanks !
This has been explained many many times. Not all the filenames for the menu icons and portraits were found. As a result, the retextures for menu icons, portraits, the clock frame, and I'm sure a few other things won't show up all the time. It's nearly impossible to get all of them.

It's hard to distinguish between which are issues and which ones aren't, but I'm sure this one is not an issue as far as the project goes. This is more on the emulator itself.

Oh, I'm kind of back if anyone cares. Tongue
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
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12-19-2012, 01:01 AM (This post was last modified: 12-19-2012, 01:02 AM by Echoes.)
#239
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(12-17-2012, 09:59 PM)LastDreamy Wrote: http://puu.sh/1BVN3
http://puu.sh/1BVN8
http://puu.sh/1BVNy
The menu in the first picture is an emulation issue (Read post above), as well as the portraits in the third picture (some should appear though).

All of the textures that have text (first picture at the top and second picture) are language specific , so you'd have to dump those textures and then use Alekzanderk's PSD to make your own. The only languages that should have all the text retextured right now are English and Spanish.

The portraits in the second picture should work though. Maybe the problem here is also the language.
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12-23-2012, 01:37 AM
#240
digitalivan
Unregistered
 
Hey Kimchi are you planing to continue to update the HD texture project?
Edit: I saw your post where you said you'll make an update mid/late December. Is it still on track?
P.S. I love your project and really appreciate your amazing work.
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