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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
05-14-2014, 05:41 AM (This post was last modified: 05-14-2014, 04:20 PM by frozenwings.)
#1,501
frozenwings Offline
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I like the one with the "cliff borders" a lot more.

EDIT:

Just wanted to give everyone a heads up that Bighead and I are doing a lot of "Behind the scenes" work right now, which is why we've been quiet. I know we got some slightly disappointing news yesterday, but we're still going at it pretty hard. I spent the big chunk of the day merging mine and Bighead's collection, which is now done. He's been pushing out his maps like crazy. We've mostly been communicating through PMs to avoid spamming the thread with information that most people wouldn't even want to know.

We ran into a couple minor issues while merging, mostly organizational related issues, but I believe everything is all sorted out now. I know for a fact that we do not yet have "all" of the repeating textures, if such a thing is even possible. I already ran into a couple while running around Makna for 20 minutes tonight. Chances are, someone might run into a set of IDs over and over again that I've never even seen. Just random luck, really.

Anyway, my major reason for posting this is to let everyone know that this is the absolutely last call for any textures going into 5.0.

The size of the SX4P01 folder with no optional files / mods is 3.31 GB - 86,262 files. Bighead adding maps will change this a bit. I'm able to compress it down to a 130MB DL, but that's just what is getting sent to bighead and does not include anything besides what's going to be the main folder for the pack. So optional files, readmes (so big :p), software, etc. are not included in that number. I don't know how well he'll be able to compress it , but it shouldn't be too bad. So you guys won't have to worry about some 1GB DL or anything. I hope :p.

And just as a warning: loading custom textures in Dolphin with that many files in your load folder causes it to take a second to startup the game sometimes. So, you might have to be patient on startup.
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05-14-2014, 04:19 PM
#1,502
Bighead Offline
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Echoes do you want your armor icons in the pack? Since they aren't done I'm not sure if you want them as like optional textures or not at all until they are finished.
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05-14-2014, 05:35 PM
#1,503
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I don't know if this is worth anything, but I'll just put it here anyways.
I just upscaled it and cleaned it up a bit.


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[color=red]Xeno[/color][color=orange]blade[/color][color=#1E90FF] Chron[/color][color=blue]icles[/color] [color=#FFA500]Gallery[/color]
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05-14-2014, 05:41 PM (This post was last modified: 05-14-2014, 05:49 PM by Bighead.)
#1,504
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(05-14-2014, 05:35 PM)narcku Wrote:
I don't know if this is worth anything, but I'll just put it here anyways.
I just upscaled it and cleaned it up a bit.

Looks great, but what is it lol? The high entia masks? Any improvement to anything is worth it. Tongue

Edit: Oh btw narcku, if you're working on any textures ATM and want them in the pack... let me know and we can wait because your stuff is always epic enough to wait for. I remember you saying you wanted to do Vanea earlier, dunno if you ever started on it. No pressure of course, your time is yours.

Edit 2: You're? Your... meh I'm tired. My grammar is suffering.
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05-14-2014, 05:43 PM (This post was last modified: 05-14-2014, 05:51 PM by narcku.)
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Yeah. It may be a bit too big though, feel free to resize it.
Yeah, the masks of those... secret jedi order or something, idk Tongue

Edit: Just caught your edit above. No, no Vanea, too much hassle after all Tongue
I don't think there's anything else from me. You guys can go on finalize the pack.

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[color=red]Xeno[/color][color=orange]blade[/color][color=#1E90FF] Chron[/color][color=blue]icles[/color] [color=#FFA500]Gallery[/color]
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05-14-2014, 05:47 PM (This post was last modified: 05-14-2014, 05:56 PM by Bighead.)
#1,506
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Nah 512x512 is fine, a lot of face textures use this size. And if you meant file size... well... I think we stopped worrying about that a long time ago. Tongue

Edit: ^Sounds good then. It's mostly up to me at this point. Finishing the maps and working out the small stuff. I'm trying my best to get it all done, behind on about a week of sleep, but I will not give up until I'm either finished or it kills me. And at this point, not sure which one is going to come first LOL. It's all worth it though. Everyone has done great work up to this point, and I'm sure everyone who loves this game as much as we do will appreciate it.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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05-14-2014, 09:51 PM
#1,507
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86,262 files !! Guys are you kidding me Big Grin Can't wait really Smile
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05-15-2014, 12:20 AM (This post was last modified: 05-15-2014, 12:28 AM by Bighead.)
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Give or take. Smile I don't think he was including the optional textures in that number either. And there might be some more missing duplicates added before it's released.

Edit: Off topic, I think the wiimote+nunchuk might be the most durable controller ever constructed. During the course of all this, it's slid off my lap and onto the floor at least a 100 times. Not to mention it's been powered up since around this topic in 2011: https://forums.dolphin-emu.org/Thread-usb-powered-wiimote-sensor-bar And the probably 2000+ hours I've put into it. It's almost hard to believe it still works, let alone flawlessly. Same goes for my classic controller, it's hit the floor countless times. Nintendo finally broke their flimsy analog controller cycle with this one.
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05-15-2014, 12:50 AM
#1,509
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It was probably made for kids to chuck all over the room.
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05-15-2014, 04:35 AM
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Quote:No, no Vanea, too much hassle after all Tongue
I don't think there's anything else from me. You guys can go on finalize the pack.

... Ok, I said that but I ended up doing it anyway.
I haven't tested it yet though and tbh it looks worse than usual.

Download Vanea v0.2

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