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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
05-06-2014, 05:24 PM (This post was last modified: 05-06-2014, 05:24 PM by frozenwings.)
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(05-06-2014, 05:13 PM)Bighead Wrote: Unfortunately I was wrong. Sad Still have no clue where that smoke comes from. One advantage of doing all the side quests is I'm finding a lot of quest textures. I went out of my way trying to find some gemcrafting heat and mega heat textures today too, found like 14 of them. They don't seem to have many variations or I'm not good at getting rare ones to dump.

Nice on the quest textures. I had a TON from my other playthrough, but it's harder to force them to dump new ones. I also have only done like 10-15 sidequests this game and only got a few new dumps.

For heat and megaheat, I have not been going out of my way to get them. I get a lot of heat dumps just because of my gemcrafting trick, but Mega Heat is a lot harder to get. I'm up to 99 Heat textures (including the ones that were in the pack you sent me, I think there were like 10-15.) Mega Heat is up to 15. I also have a TON of portrait dumps from crafting (Let's just say the tension folders are going to have a lot more files :p). Trying to get the MegaHeat textures would just be insane, too much RNG. Since it's likely there are just as many Mega Heat textures as there are Heat textures, that's a lot of crafting.

And we're up to 66,000 textures. 2.52 GB.

Edit: I also edited my previous post. Check it out and get back with me about it. I'm done for the night, so it doesn't have to be ASAP.
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05-06-2014, 05:35 PM (This post was last modified: 05-06-2014, 05:37 PM by Bighead.)
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(05-06-2014, 05:24 PM)frozenwings Wrote:
(05-06-2014, 05:13 PM)Bighead Wrote: Unfortunately I was wrong. Sad Still have no clue where that smoke comes from. One advantage of doing all the side quests is I'm finding a lot of quest textures. I went out of my way trying to find some gemcrafting heat and mega heat textures today too, found like 14 of them. They don't seem to have many variations or I'm not good at getting rare ones to dump.

Nice on the quest textures. I had a TON from my other playthrough, but it's harder to force them to dump new ones. I also have only done like 10-15 sidequests this game and only got a few new dumps.

For heat and megaheat, I have not been going out of my way to get them. I get a lot of heat dumps just because of my gemcrafting trick, but Mega Heat is a lot harder to get. I'm up to 99 Heat textures (including the ones that were in the pack you sent me, I think there were like 10-15.) Mega Heat is up to 15. I also have a TON of portrait dumps from crafting (Let's just say the tension folders are going to have a lot more files :p). Trying to get the MegaHeat textures would just be insane, too much RNG. Since it's likely there are just as many Mega Heat textures as there are Heat textures, that's a lot of crafting.

And we're up to 66,000 textures. 2.52 GB.

Edit: I also edited my previous post. Check it out and get back with me about it. I'm done for the night, so it doesn't have to be ASAP.

Ahh that's slightly disappointing, I figured there were going to be a lot more than I was finding. Getting Mega Heat isn't too bad once you got a ton of affinity towards shulk from everyone so the party support goes nuts. I just try to get a single gem type to 140%, use Shulk since he fevers easy, and Reyn with his strong flame bonus, and its like a 90% chance to hit mega heat. It's time consuming though, having to farm tons of gem shards and canisters, or purposely failing a gem just to raise it up a bit. Sharla is good for that since she fills the meter real fast and you can grab like 4-6 canisters at the end. Which makes me wonder, does the gem crafting trick work on the gem crafting screen? I eventually want to help try to dump some of the more tedious textures such as this one.

Edit: Sure I'll send the bars and sockets, not sure if I have many more though. I'll get on it once I clean out my recent dump folder, I have about a 1000 textures to sort and batch.
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05-06-2014, 05:52 PM (This post was last modified: 05-06-2014, 05:54 PM by frozenwings.)
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Yeah, the trick applies to the gem crafting screen as well. If you have an entire new set of menu/sub menu IDs, theres a high chance you have a new set of Gem crafting IDs too (portraits, backgrounds, heat, mega heat). However, I think the portrait backgrounds either share with the gift screen, or they have a smaller pool than the "party assist" tension portraits.

And, yeah, I know all about gem crafting the gem crafting stuff. The problem is that I've been using Melia and Riki (since they have static tension portraits) to craft so it will force Shulk, Dunban, Reyn, Sharla to assist so I can dump their portrait IDs (no point in crafting with the other characters since Melia, Riki, and Seven won't dump new tension IDs ever). And they suck at crafting, so they barely ever get mega heat. I was pretty much forced to choose between going for mega heat and heat, or for character portraits. There was no way I was going to sit there all day crafting trying to get Mega Heat on top of dumping every single other menu ID. Trust me, getting all the Mega Heat dumps would be insane. And that's coming from a guy who's dumped 65k textures already :p.

On top of that, going to the Gem Man himself might generate even more IDs. I have no clue, it could get out of hand fast. But if you want to go for it, I'm not going to stop you. Go nuts. Literally. :p

Edit: Another problem is that after we merge our dumps, it's going to be rare that you see an untextured menu palette or sub-menus. So it's going to be difficult to tell when you're up for a new mega heat texture. Going to just have to shoot blind.
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05-06-2014, 06:36 PM
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Yeah I doubt I'll go to that extent. As far as I'll go is warp around, craft a few gems, and move on just to find some of the more common ones. And here's the bars and gem sockets: http://www.mediafire.com/download/v4jsxmqqegj8jkj/SX4P01.zip

The thing about merging that I'm anticipating the most is how many files are there going to be that have the same ID but a different picture LOL.
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05-07-2014, 01:45 AM
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Alright, that sounds reasonable. I might do the same before I send you my dumps.

Thanks for the bars and sockets, I appreciate it. I was really slacking on those for a big chunk of the game.

I'm confident that I've made no mistakes so far with batching (lol). I double check every folder with a base.png file before I batch, and honestly with your script there is a very small margin for error. I feel like the chances of me making a mistake so far with these 65k textures is dramatically lower than before (before the days of batch scrip omega, hallowed be thy name) when I only dumped/retexture 15k textures.

If there are mistakes with some of these things (like the borders), may god have mercy on our souls.
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05-07-2014, 06:28 AM (This post was last modified: 05-07-2014, 06:30 AM by Bighead.)
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I have faith that there are little errors if any. Tongue And if there is, oh well it's hard to manage this many files and mistakes can happen. When I get really tired, I sometimes end up tossing small borders into a medium border folder or something dumb, which is why I go through every 100 some folders before running the script. So if there are any errors, it's probably mine. When you send me the big pack I'm going to check every single duplicate to make sure they have the same picture. Any that don't match up I'll set aside and try to figure out.

I'm currently working on a script here and there that searches for duplicates in all sub folders within a folder for the "just in case" the same texture winds up in different folders. Or worse, two textures with the same name. It works in its current state, but batch loops are not memory friendly and it's using a loop in a loop in a loop LOL, so after about 60k checks RAM usage was 5GB. I dunno why microsoft designed it this way, theres no way to free RAM after each iteration of a loop that I know about, and I looked very hard. I can probably cut it down to two loops, and use other forms of trickery like a batch running a batch, but this is one of those things I wish I knew a programming language because they have actual memory management.

But blah blah that's low priority at this moment, I rambled a bit. I should have no distractions today, so it's just me, GIMP, and Agniratha for the rest of the day as long as my mind doesn't wander too much.
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05-07-2014, 07:11 AM
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Sounds good, bighead. When I pack up my stuff and send it to you, you should also pack up yours and send it to me. That way we both have copies of both of our load folders beforehand in case anything goes drastically wrong. I'll manually add yours to mine and you can add mine to yours that way we're both checking out what is overwriting what and can double-check on both ends for errors/duplicate IDs. Then after that you can run your scripts and if there's no problems you should hopefully have a finished product that we can use and go from there...

I've been mostly dumping today, I think I'm going to work on a tiny side project (small retexture) that hopefully won't take too long. Finished dumping Mechnois Field, heading into the Central Factory (yay, maps! Smile ) and started dumping there. Finding all sorts of new goodies.

I also grabed a couple eye/hair textures from cutscenes while I was watching:

Spoiler: (Show Spoiler)
[Image: ostnhv.png]

[Image: 2lw68f4.png]

[Image: dzc6xd.png]

I also noticed this a couple days ago, but was waiting for a minute to upload:

Spoiler: (Show Spoiler)
[Image: 1exafq.png]

Selection box doesn't line up.

Here's the hair and eyes pack. For some reason I couldn't dump a transparency thingy for Gadolt's hair. The eye texture included for Egil is only used on his close-ups.

http://www.mediafire.com/download/hke2gu4b0wiipbi/HairandEyes.rar

Here's what is hopefully the last Monado pack for a while (has to be, unless we find some new FX :p). Narcku made some sweet new FX to replace the ghetto temp ones I made. He made some awesome new cutscene lightning too.

http://www.mediafire.com/download/cwdvrlp8cyhhke3/Alternate_Monados_and_FX.rar
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05-07-2014, 07:57 AM
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Good idea, if we both miss the same thing then we fail LOL. The only folders that will probably differ is any "misc" folders, especially the UI one if we figured out what stuff is down the line and shoved it into a different folder.

I also noticed that about the selection box a while back before I even started on the maps, I thought Dolphin just had trouble lining stuff up. Being naive at the time to this stuff I never even questioned the textures. I can probably fix it unless that's the side project you have in mind.
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05-07-2014, 08:10 AM
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Haha, yeah. I was thinking the same thing. There's no way we could possibly both miss something! :p

Go for it, whenever you get time. I'm not sure where to even start with that box. I'm also a dumping man on a dumping mission atm. And I already have a side project for the day that I still have to get to :p. Lol, it's like a treat for myself for dumping so many texture that isn't really a treat at all.
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05-07-2014, 09:30 AM (This post was last modified: 05-07-2014, 09:31 AM by narcku.)
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(05-07-2014, 07:11 AM)frozenwings Wrote: The eye texture included for Egil is only used on his close-ups.


Man.. that Egil close-up still looks ugly in 4x IR.. oh well.
Anyways, nice catch Smile
Though I do find it weird...
I was certain I had replaced the eyes 'coz I actually compared the before-after shots.
And.. I was 70% right, the eyes were already replaced Wink
Buuut it turns out there was another eye texture used on top of it.
It's some sort of overlay effect used on his close-up eyes.

Refer to this pic Tongue :
http://i.imgur.com/kLtETxc.png

I don't think it's worth replacing, since the detail of the texture is hardly seen, but you can try it if you want.


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