I can upload his pack when I get home. If you can't wait, you can hunt through his posts though. He should have all of the stuff in one post, besides the red trail effects (if you use his blaze-r monado II) which are in a relatively new post.
Thread Rating:
|
[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
|
|
05-05-2014, 07:16 AM
I don't have the Monado II, so I have no choice but to wait, hahaha. Actually I think I can just wait for the next update, since I won't be getting the Monado II any time soon.
05-05-2014, 07:26 AM
Out of curiosity frozen, do you have about twice as many medium borders for the top and bottom pieces than the sides? I'm wondering if maybe the game is actually using 2 of these for each complete border. Either that, or I somehow lost about half of the other pieces.
05-05-2014, 07:43 AM
(This post was last modified: 05-05-2014, 07:51 AM by frozenwings.)
Yeah, you lost some lol. The pack you sent me a while had this problem. I think I mentioned it. But don't worry, I'm slowly filling them in :p. I'll be home in a few hours and I can tell you the difference. I have a big chunk of files to batch.
EDIT: my phones auto correct kills me. 05-05-2014, 08:01 AM
(05-05-2014, 07:43 AM)frozenwings Wrote: Yeah, you lost some lol. The pack you sent me a while had this problem. I think I mentioned it. But don't worry, I'm slowly filling them in :p. I'll be home in a few hours and I can tell you the difference. I have a big chunk of files to batch. That's what I thought. It probably happened in the Great Bighead Border Blunder of '14 before Echoes gave us those new medium borders to play with, and I was mixing them together with small ones. I thought I deleted all borders that day, guess I missed top and bottom ones. 05-05-2014, 08:17 AM
Btw finally made it to the fallen arm. Aka the part where everyone is leaving and joining the party so I miss a bunch of portrait dumps if the same set is used later on. I'm going to get up to right before mechanism field when the entire party is back together and dump like crazy. Then load up the old save and see if the sets are the same as when people are missing.
05-05-2014, 09:01 AM
It's definitely difficult trying to keep up with everything in here haha. I just spent the past 'I don't even know how long' backtracking pages, updating the collage, batching my own dumps, updating the changelog, and figuring out my current to do list. I hate this type of stuff because it doesn't feel much like progress. Slacking on it for even a day or 2 results in all kinds of headache.
I think I'm finally caught up though, is there any textures that I'm missing from here? http://i.imgur.com/qoTWtfZ.pngI don't put all of them on there, just the UI ones and ones that are visible. So any white boxes or arrows and stuff I omit. 05-05-2014, 12:36 PM
(This post was last modified: 05-05-2014, 12:49 PM by frozenwings.)
Okay, I'm home. Going to eat then get to dumping (LOL?).
Collage needs Gem Man. Also, my bars with the fixed corners, lol. But I don't really care if they get on there or not. I actually am going to make some new bars when I get some time. Mine have the better corners, but the gradient isn't right. The pixely corners were just driving me nuts. The OCD. Also, how dare you not include my arrows and boxes :p For medium borders, I have 334 top, 334 bottom, 321 left, 321 right. So, almost caught up. Did you get the missing gem IDs (4 of them) attached to my one post? If not, you'll probably get them when I send you my stuff anyway. Echoes, here's what I have of Narcku's Monado stuff. There is both Monado I and Monado II retextures, but be warned that if you use the effects they are used for all Monado's. So if you use the red lasers and trails, probably want Red or Black/Red Monados. But, whatever suites your desire. Narcku made enough stuff that you can mix and match to your heart's content. http://www.mediafire.com/download/ld6v3l0uq8h287b/Alternate_Monados_(By_Narcku).rar Edited: mixed up numbers, derp. Edit again: This doesn't count my newest dumps. I'm going through them now, the gap between top/bottom and left/right med borders may be even smaller after. Edit: Lame, gap only close by one more set of borders. 05-05-2014, 05:25 PM
Today ended up being busier than I had hoped, but I did get a lot of texture stuff done. The gradient on the bars looks fine to me
. I updated texture compilation image, now there's gem man (dunno how I forgot him) and I thought of a way to represent your UI stuff. http://i.imgur.com/9KuXf2o.png And yeah I got the gems. I backtracked through the past 40 pages of posts twice now, don't think I missed anything. I still want to get to those medium border corner glitches, should hopefully have that done sometime tonight.
05-05-2014, 05:34 PM
Haha, I was joking about the UI stuff :p
I dumped fallen arm menu textures for about 4 or 5 hours tonight, then stepped foot into Mechonis Field and got a few sets. Then loaded up my old save from the beginning of fallen arm (Where the party is separated) thinking I'd have all of the textures. Nope, got hit with around 1000 new textures. Apparently the beginning of fallen arm uses it's own IDs. So I'm going to spend a bit tomorrow cleaning up that "area" of the game. Take your time with those med bar glitches. If you want to work on your maps, work on those. And I'm not saying that just because I'm getting caught up to where you are with the maps and desperately need more maps :p. Nope. But, I'm done for the night. Tomorrow I have nothing planned and I'm hoping to finish Mechonis Field. At least I'll have some good music to keep me going. |
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)

I think I'm finally caught up though, is there any textures that I'm missing from here?