(05-04-2014, 07:02 AM)Bighead Wrote:(05-04-2014, 06:54 AM)Echoes Wrote: Well, I personally make most of my textures be four times the size of the original (32x32 would be 128x128, 64x64 would be 256x256, etc.), except in cases where I need space for better detail, although in these rare cases, I may re-size the end result anyway, or when the original is way too small or way too big. 2 times the size would be too small and a waste of time, since they'll look kinda bad at 1080p, and I don't even want to imagine them at higher than that. 3 Times the size of the original should be alright, with maybe some textures looking a bit blurry at 1080p, I guess. 4 times the size is basically perfect for 1080p and beyond. 5 times or more would be overkill though, except in some specific cases, like I mentioned before.
Yeah like I mentioned, I would definitey make sure there is ZERO visual loss in image quality before even considering to keep a smaller scale of any texture. I have a good eye for detail, so even a bit of smudge would drive me insane. Also, minimap looks great as always. Like the menu palette icons are default at 32x32 and 40x40. Even 128x128 is slightly larger than 3x, and I seen no difference.
(10 edits in 10 seconds. Jeezus.)
Alright, I'll let you be the judge then, hahaha. For most of my textures, you can just devide by 4 and multiply the result by 3, to get the resolution they need to be resized to with hopefully minimal loss in quality. An easy, but time-consuming process...
Thanks!

![[Image: 52ZWWWj.png]](http://i.imgur.com/52ZWWWj.png)