Sigh found another.. Alvis small portrait from previous iterations of the pack.
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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05-02-2014, 07:06 AM
(This post was last modified: 05-02-2014, 07:09 AM by frozenwings.)
I love sweet FX for my other games, I've used it a bunch.... Never though about using it for this game. I've tried other post processing things in dolphin (like FXAA, etc) and to me it just makes everything look blurry and smudgy.
Sweet FX though could be nice. I don't know, at 4x natural res and AA and AF cranked, game look pretty decent other than the textures themselves. Which is what hopefully we'll address at least some of :p Yeah, I don't know why but I've always had sound issues up to 4.0. I could never get HLE to sound good ever, and LLE seemed buggy. Everything works perfect this time around though with LLE, so I'm not changing ANYTHING unless I have to. Haha. Narcku, have you ever tried settings your Framelimit to audio on the Config-> General tab settings? I use it and V-sync and everything lines up well. I don't know how it works on pre-4.0 versions or if it would be even worse for you due to FPS limitations. I really have no clue, this game on Dolphin has given me endless trouble up until recently. Also, I think you linked this bar before, Bighead, wondering what it was. Well it just popped up in my box after a discovery, so I'm guessing it's what makes your bar go all flashy when you find a hidden location or whatever they are. Also attaching the flashy effect that popped up with it. Don't know if anyone will do anything with it or if it even matters. But, whatever. Here. Edit: Is that just a resized (Alvis) texture? Should I just drop it in my folder and replace? (05-02-2014, 07:06 AM)frozenwings Wrote: Also, I think you linked this bar before, Bighead, wondering what it was. Well it just popped up in my box after a discovery, so I'm guessing it's what makes your bar go all flashy when you find a hidden location or whatever they are. Also attaching the flashy effect that popped up with it. Don't know if anyone will do anything with it or if it even matters. But, whatever. Here. Yep I have both of those icons in my TODO folder. Now that I know what they are, I can actually DO something with them. And yes that is just a dimension fix for character-other. I'm pretty sure its the alvis for the party screen when he's a guest.Edit: I always forget what I want to say lol. There's a bunch of environment textures that do not have an alpha channel. I got them all fixed, but I noticed XBC_player's sky textures aren't just missing an alpha channel, they don't even have RGB channels but an "indexed" channel. Not sure what that is atm, but I'm going to look into it now. 05-02-2014, 08:24 AM
Okay, sounds good. I noticed a few things off today while playing (nothing major). Probably just going to compile a list for later. Grabbed some screen shots. I'm pretty focused on dumping at the moment so I don't want to get distracted like how it sounds you are from doing your maps :p.
Also, if you could toss me an upload of anything you fixed when you get time, that would be awesome. I might play out with the newer revision of dolphin tonight. (05-02-2014, 08:24 AM)frozenwings Wrote: I noticed a few things off today while playing (nothing major).You can't start a sentence with those 6 words and a lack of details without raising my stress levels. ![]() (05-02-2014, 08:24 AM)frozenwings Wrote: Also, if you could toss me an upload of anything you fixed when you get time, that would be awesome. I might play out with the newer revision of dolphin tonight.Sure, I still have to figure out the lack of RGBA channels in the sky textures though. I got a little side tracked fixing the last of the textures which happened to be in the optional folder. It took longer than I had hoped, there were more than I imagined, and I didn't really want to do it. But there was stuff like the optional text for our spanish speaking friends that needed it. Guess I'm just a sweetheart like that. I'll probably also try to find duplicates that were discovered for the english text (like how there's 2x of everything on the load screen). I'm not gonna fix the dimensions for the BlueGUI. I don't even see a point in keeping it anymore. A lot of the textures in there are paletted and will require 100s-1000s of new textures. I could probably write a batch to generate them with all the known names in the end and yada yada, but I really don't care enough to do it. I think everything in that folder is ugly anyway. Edit: Nah, shouldn't gonna get rid of it, somebody might have the ambition to someday do something with it or figure out a way to utilize it if they really like that color blue. It does definitely need a README in there saying "Blah blah, _9 is broken and half these textures won't work". Edit+1: This blue GUI has made me aware of a new concern. ID- SX4P01_4abed95b_2 In it is this texture: ![]() But in environment is this texture: ![]() Those look nothing alike. The first looks like a steel plate full of holes, and the second like CRT television noise. Any ideas what this is? Edit-x2: Since I'm on a roll, here's the last of my unidentified textures that I want to eventually do but have no clue where they go. SX4P01_600fd242_2 SX4P01_9e426066_005-02-2014, 09:59 AM
(This post was last modified: 05-02-2014, 11:18 AM by frozenwings.)
(05-02-2014, 08:36 AM)Bighead Wrote:(05-02-2014, 08:24 AM)frozenwings Wrote: I noticed a few things off today while playing (nothing major).You can't start a sentence with those 6 words and a lack of details without raising my stress levels. I'm pretty sure this is used on the loading screen with the monado. Not sure what it does. I have theories though. SX4P01_9e426066_0Not sure about the other three, could be a few different things. I'll let you know if I see them pop up. I removed that texture from environment and will see if I can dump the original texture. The "system" texture that we thought was a mistake looks like it was; I've attached the original texture to this post. Looks like a special effect. Would be funny to have a wii icon pop up instead of a special effect texture :p Anyway, you're probably okay just deleting that system icon or whatever and forgetting about it. Lastly, the problem I mentioned is an small issue with the small borders (again) and what looks like the background texture. The borders just have a few pixels off, and the background doesn't seem to line up right. I took a couple screenshots for you to check out. I don't know if this is due to my resolution, or what. Hopefully you'll know how to fix it. You may have to zoom in to see some of the minor pixel issues along the border. You should be able to see the blank lines / distortions or whatever in the gray background though. Spoiler: (Show Spoiler)
And, finally. Something system related. I mentioned before how I was getting BSODs from the emulator and I thought it could be texture related. Well I just got another one only it was some sort of problem with my pagefile. So whatever is going on definitely sounds like something that the emulator is trying to write/access from memory and isn't do so great a job of it. I hope it's not due to these textures. I haven't played anything besides Xenoblade the past couple weeks, so it could be my hardware... just seems weird that I'm all of a sudden having memory/pagefile issues at the same time. I've never even seen a pagefile BSOD before. I should also note that my pagefile is on a different physical drive from my system drive and my /users directory (all three on different physical drives). I don't know if that would make a difference or not. More than likely the emulator is becoming more unstable the more textures we load. Usually the BSOD happens when I open or close the emulator, or use alt+enter to fullscreen/window mode while playing. Never had one just happen while running around playing as usual. Edit: I actually have never dumped any of those three other textures , interesting. Edit 2: That texture that looks like TV noise (the grate in the blue UI) is the background that appears when you're switching between areas to quick travel to in Area Maps. It pops up briefly in between loading the pictures of the area. It originally looks like static to begin with, maybe the replacement is higher quality static? :p I'll attach the original file. Edit 3: The bottom right corner of the med bars need to be fixed too. This screenshot I took of the above "noise" texture highlights the issue. I also circled it, because I like to circle things. Spoiler: (Show Spoiler)
frozenwings Wrote:The "system" texture that we thought was a mistake looks like it was; I've attached the original texture to this post.Cool, took your advice and destroyed it. I wonder what effect it was. Must not have been obvious because a big Wii popping up would have been funny. ![]() frozenwings Wrote:Lastly, the problem I mentioned is an small issue with the small borders (again) and what looks like the background texture. The borders just have a few pixels off, and the background doesn't seem to line up right.I'll have to look more into this. I do remember Echoes saying that borders are problematic. Scaling seems to differ between corners and end pieces. Same thing happens with the Skill Tree and that center bar I hunted down. I had to make it a different scale and mess with the colors quite a bit to get it to look right. And it's still not 100%. If you zoom way in on it, the colors are actually slightly off and its near impossible to get perfect. frozenwings Wrote:And, finally. Something system related. I mentioned before how I was getting BSODs from the emulator and I thought it could be texture related.I actually just got a BSoD last night. To be more specific it was this one: http://www.reviversoft.com/blog/wp-content/uploads/2013/01/Clock_Watchdog_Timeout_Windows_8.png But that's not the first time I've gotten that one, and it did happen while Dolphin was loaded/running and it happened just as I loaded Firefox. I believe I've gotten it before even doing anything texture (or even Dolphin) related, so it's hard to say. My PC's a couple of years old now, some parts going on 4 years, my graphics card is on life support, I have too many hard drives, and I don't often clean it out so I assume it could be anything on my end. frozenwings Wrote:Edit: I actually have never dumped any of those three other textures , interesting.There could already be textures in the pack and these are the "rare" versions, except maybe that cloud (no clue on that one at all). I'll have to look harder. frozenwings Wrote:Edit 2: It originally looks like static to begin with, maybe the replacement is higher quality static?Confirmed, it's higher quality static. It's in environments, maybe more fitting in ui-misc.frozenwings Wrote:Edit 3: The bottom right corner of the med bars need to be fixed too. This screenshot I took of the above "noise" texture highlights the issue. I also circled it, because I like to circle things.Again I'll look into it and see what I can do. ![]() EDIT: It seems some of the border issues is a D3D11 issue (or maybe its just more obvious). Not sure if it's due to textures or the API, I'll have to try some stuff.
05-02-2014, 11:55 AM
(This post was last modified: 05-02-2014, 12:01 PM by frozenwings.)
Okay, I agree. Throw the static in UI_Misc. I have a feeling that won't be the last of the "what is this a retexture of?" game.
If you can't do anything with the borders or that background opacity filler thing for the borders, no big deal. It's not enough of a concern to make or break anything for me. Just something that is hitting my OCD a bit. Not so much the off pixels, but the background filler stuff not lining up right. Anyway, I just got through valak and retexture another 3,000 files. We're about 500 away from 50,000 :p. Stepping into the wrist/fortress place, not immediately barraged with 3 or 4 complete new sets from the gem trick. And a lot of the stuff was retextured on this run, like the achievement bubbles and heart2heart person. So, theory confirmed. Later areas are reusing earlier area ID sets. I did pull up some new borders though, so I'm thinking newer (or just different, rather) areas may mix and match old sets of IDs. But to counter that good-ish news, it seems like backtracking unlocks more IDs from either story events or entering newer areas. Just walked back from the wrist to Valak, and dumped about 700 new menu/submenu textures lol after I spent like 6 hours dumping Valak. There's no way I missed that many IDs while going through there. Edit: typo city I'm playing OpenGL and mine looks more like your D3D11 shot. Did you change any other settings? 05-02-2014, 12:04 PM
Scaling issue.
It does happen in both API's. Somehow my IR went down to 3x in OGL but it was 4x in D3D. I'll see if I can fix the texture without breaking it for other IRs.
05-02-2014, 12:06 PM
Yah, stupid IR. If not, I'll deal with the scaling issue. No way I'm turning that IR down at all.
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And yes that is just a dimension fix for character-other. I'm pretty sure its the alvis for the party screen when he's a guest.
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