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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
05-02-2014, 03:47 AM (This post was last modified: 05-02-2014, 04:02 AM by Bighead.)
#1,031
Bighead Offline
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(05-02-2014, 03:46 AM)frozenwings Wrote: Okay, thanks. Got it all. Still going through it but I actually just found a problem with two of the files you just sent me. And a few other problems with the big pack you sent me before. I need to organize some stuff and double-check a couple things and get to the bottom of it, but I'll make a post in a couple minutes detailing everything.

Is there any way you could send me an updated pic of your current load folder? I'm going to rename what I have to match up better with yours. Will make it easier to share files.

Working on that now, I'm in the midst of some restructuring. I'll update this post with a screenshot in a minute or 10.

Edit: Here is my latest hierarchy. Feels unclean that almost 1/3 of the folders are borders. But there's so many and I don't want to bundle them for that reason.
Spoiler: (Show Spoiler)
[Image: 9LCWNIo.png]
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05-02-2014, 03:51 AM
#1,032
narcku Offline
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*sigh* I gave the hair a try, but I dunno, it doesn't look any better, just a tad bit smoother.
And the back hair needs hair alignment as always.. Can't do anything about this one.
Maybe someone can test it, see if it's any better.

Download Kallian v1.1
Kallian (Hair+Face): (Show Spoiler)
[Image: NuKRnwu.png]

I made Melia's hair brighter (I have both light and darker versions)
Melia (Hair): (Show Spoiler)
[Image: Rks8gZ0.png]
[Image: signature.png]
[color=red]Xeno[/color][color=orange]blade[/color][color=#1E90FF] Chron[/color][color=blue]icles[/color] [color=#FFA500]Gallery[/color]
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05-02-2014, 04:05 AM
#1,033
Bighead Offline
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I don't think it looks bad at all, I'll have to give it a try in game so I can get the before/after effect.

And Melia mods... do want, always!
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05-02-2014, 04:09 AM (This post was last modified: 05-02-2014, 04:10 AM by frozenwings.)
#1,034
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Okay, some of these things aren't problems like I originally thought. Probably just need to be organized better. Let me know where you want to put them.

First of all:

There's a folder I made that contains the 4 textures that were originally in the big pack I got from you at the start of our joint effort. The 4 files use the same textures as menu palette icons, so I just want to sort them better to avoid confusing them since they aren't the usual _9.png textures.

Inside there are two subfolders, one folder contains 3 icons that are present in 4.1 and 4.5. Most likely they are just static, non-repeating IDs that use the same textures as the menu palette. Since they are in 4.1, I've always had them and never noticed anything wrong.

The other subfolder contains an ID not present in 4.1, but shows up in your 4.5 pack. I'm not sure where this texture could be used in game outside of the menu palette, so I'm not sure if this ID is a mistake like the weird book icon that got mixed up with a status effect icon. Since the ID doesn't exist at all in 4.1, I don't know if it's correct or should be something else. And since I've been using it the entire game, I don't have a dump of whatever it could actually be.

Second of all:

In the 7zip file above, there's an ID used twice and for two different textures. I've included the original texture from 4.5; obviously there aren't two files with the same name in that since they're all in one big folder.

So figure out which one is correct if you can, and tell me where you want me to stick it so we can avoid duplicates.

Slave driver frozenwings, signing out.

Edit: Might help if I upload and link the pack :p

http://www.mediafire.com/download/57irxp98vkr0gb5/Issues_1.1.rar
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05-02-2014, 04:20 AM (This post was last modified: 05-02-2014, 04:23 AM by Bighead.)
#1,035
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(05-02-2014, 04:09 AM)frozenwings Wrote: Okay, some of these things aren't problems like I originally thought. Probably just need to be organized better. Let me know where you want to put them.

First of all:

There's a folder I made that contains the 4 textures that were originally in the big pack I got from you at the start of our joint effort. The 4 files use the same textures as menu palette icons, so I just want to sort them better to avoid confusing them since they aren't the usual _9.png textures.

Inside there are two subfolders, one folder contains 3 icons that are present in 4.1 and 4.5. Most likely they are just static, non-repeating IDs that use the same textures as the menu palette. Since they are in 4.1, I've always had them and never noticed anything wrong.

The other subfolder contains an ID not present in 4.1, but shows up in your 4.5 pack. I'm not sure where this texture could be used in game outside of the menu palette, so I'm not sure if this ID is a mistake like the weird book icon that got mixed up with a status effect icon. Since the ID doesn't exist at all in 4.1, I don't know if it's correct or should be something else. And since I've been using it the entire game, I don't have a dump of whatever it could actually be.

Second of all:

In the 7zip file above, there's an ID used twice and for two different textures. I've included the original texture from 4.5; obviously there aren't two files with the same name in that since they're all in one big folder.

So figure out which one is correct if you can, and tell me where you want me to stick it so we can avoid duplicates.

Slave driver frozenwings, signing out.

Edit: Might help if I upload and link the pack :p

http://www.mediafire.com/download/57irxp98vkr0gb5/Issues_1.1.rar

This one is correct and is used in the Menu Palette, I have no idea how that other one got in the UI-Misc folder. Then I went and fixed it LOL.
[Image: KA0btZb.png]

I'm not sure about these other icons, they may be errors.

EDIT: Also, so happy you're around to catch my mistakes! Also, I'm setting those 4 icons aside outside of the dumps in case they get dumped again.
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05-02-2014, 04:28 AM (This post was last modified: 05-02-2014, 04:37 AM by frozenwings.)
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Okay, well those three were in 4.1, and I've never noticed anything off. And the other one was introduced in 4.5. I'm going to remove all of them from my folder now and see if I can get them to dump. But first, some massive renaming/organization going to happen.

Could you possibly send me your menu_arts, menu_arts_combat_icons, and UI_Backdrops folders? I'm not sure of the contents of these and would like to make sure mine matches up.

And Menu_Backgrounds? Lol. I can think of a couple things to go in some of these.
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
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05-02-2014, 04:33 AM (This post was last modified: 05-02-2014, 05:10 AM by Bighead.)
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Combat Icon is just a folder full of these things since there's a lot of them:
[Image: YfTG0eC.png]

The other two are easier just to show what's in them: http://www.mediafire.com/download/sv9uu7xws78pdcm/SX4P01.7z
And because my control click failed.... http://www.mediafire.com/download/gu4jsmug43qepga/Menu_Arts.7z

Now, 3 icons down:
Spoiler: (Show Spoiler)
----------------------------------
SX4P01_5831170a_8
[Image: jRS1Arc.png]
Minimap Heart2Heart
----------------------------------
SX4P01_4e103fa4_2
[Image: 6J13jpF.png]
Inventory Skill Book
----------------------------------
SX4P01_4099afc3_8
[Image: IlgjXDQ.png]
Minimap Quest Icon
----------------------------------

I'm almost certain the wii icon is a mistake, but it may take some time to find exactly what.
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05-02-2014, 05:15 AM
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I don't know if this has been reported yet but as I'm still seing DX11 marked as causing compatibility problem with this texture pack, I assume it wasn't said :

It appears that as off latest revisions of Dolphin (running 4.0-1516), the D3D backend is able to load custom textures fine.
I just noticed this, so I can't say no there's no trouble compared to OpenGL backend, but so far so good.

I'll continue to play with custom textures enabled and report any bug/weird behaviour that I notice and that may be due to me using D3D.


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05-02-2014, 05:24 AM
#1,039
frozenwings Offline
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(05-02-2014, 04:33 AM)Bighead Wrote: I'm almost certain the wii icon is a mistake, but it may take some time to find exactly what.

Okay, I wasn't sure. I'll play without it and see if it dumps for a while. Thanks for checking those out. I'm tossing the book file in the inventory folder and the other two in the minimap-clock folder. I'm also making two new folders: UI_Minimap-Clock_Top and UI_Minimap-Clock_Side to clean up the main minimap folder so I can actually see the non-repeating stuff easier. If you decide to do the same, be careful with the two "big" clock icons, they look similar to the repeating stuff but aren't.

Also, there are two more folder in your pic that I have no clue about: Character_Other, and Menu_Backgrounds. I think I got everything else taken care of.

(05-02-2014, 05:15 AM)DarkeoX Wrote: I don't know if this has been reported yet but as I'm still seing DX11 marked as causing compatibility problem with this texture pack, I assume it wasn't said :

It appears that as off latest revisions of Dolphin (running 4.0-1516), the D3D backend is able to load custom textures fine.
I just noticed this, so I can't say no there's no trouble compared to OpenGL backend, but so far so good.

I'll continue to play with custom textures enabled and report any bug/weird behaviour that I notice and that may be due to me using D3D.

I'll have to look into this more when I have time. Thank you very much for the heads up.
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05-02-2014, 05:29 AM
#1,040
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(05-02-2014, 05:24 AM)frozenwings Wrote: Also, there are two more folder in your pic that I have no clue about: Character_Other, and Menu_Backgrounds. I think I got everything else taken care of.
Both contain almost next to nothing: http://www.mediafire.com/download/y7rdlrxntl8ayae/SX4P01.rar

(05-02-2014, 05:15 AM)DarkeoX Wrote: It appears that as off latest revisions of Dolphin (running 4.0-1516), the D3D backend is able to load custom textures fine.

I had to see it with my own eyes to believe it was true... thanks for the heads up, and thank you Dolphin devs!!!
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