Yup, looks perfect after that. Thanks for the texture, I was tired of looking at the crappy old one every time loot dropped.
[HD Texture Project] Xenoblade Chronicles (v5.0U - May 17, 2014)
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06-22-2013, 10:19 AM
(This post was last modified: 08-03-2013, 01:56 PM by frozenwings.)
Well, I'm officially all Xenobladed out for now
Spent close to 150ish hours dumping as many repeatable image IDs as I could, and I got 'em all here. They're organized fairly well, I think. PM me if you have any trouble with them. This is about 1.25 playthroughs of the game, reloading constantly to get the maximum amount of IDs. One thing to note: The arts menu and skill menu screen IDs get reset every time you change gear, and I tried to account for as many of these IDs as possible. It seems like there are an infinite amount of IDs for this one process though. It doesn't effect the main menu icons though, which was the main goal for me. I believe some variables outside of the game itself can effect game IDs, such as dolphin version and settings. So, for reference, these were all dumped with Dolphin 3.5-1389. Total size is about 320mb, 13,344 files. The majority of the textures have already been replaced, and are separated accordingly when not. Includes: -Main Menu – All Icons -Quest Menu – All Icons -Arts Menu – Character Portraits, Reticle -Skill Tree Menu – Character Portraits, Skill Tree Bars -Gem Crafting – Character Portraits -Quest Acceptance – All Icons -Quest Turn In – All Icons -Quest Update pop-up – All icons -Save/Load Screen – Clock Icon -Misc. retextures XbC Package v2 now available in this post. 06-23-2013, 08:26 PM
Some textures are weird, I don't know why.
http://image.noelshack.com/fichiers/2013...-17-33.jpg http://image.noelshack.com/fichiers/2013...-10-87.jpg http://image.noelshack.com/fichiers/2013...-22-98.jpg It hapened only with DX9 or 11. It works fine with OpenGL. I have the PAL version patched and I use Dolphinx64_v3.5-367. 06-23-2013, 10:38 PM
(06-09-2013, 01:57 PM)frozenwings Wrote: So Echoes contributed an HD pack of affinity screen icons, and there was group icon just labeled "Five Characters." I'm guessing no one had the dump since it's the only group shot missing from the hd texture pack. Well here it is with the correct ID:Thanks for that! I actually wasn't sure if that image even appeared in the game, since Riki and Melia officially join around the same time. I was going to delete it, but I left it there just in case. And nice to see everyone is still going. Here's a small contribution from me: The load screen, includes the pop up menu, and the little crown that appears once you beat the game. The crown (not shown in the image above) isn't really my best job, but oh well. At least it looks somewhat decent in-game. Download I didn't have time to go duplicate hunting, but at least the load screen works 100% (at least for me). Also, sorry about not including PSDs, things got really messy. I'll hopefully include them next time. 06-24-2013, 04:58 AM
(06-23-2013, 10:38 PM)Echoes Wrote: Thanks for that! I actually wasn't sure if that image even appeared in the game, since Riki and Melia officially join around the same time. I was going to delete it, but I left it there just in case.Yup, no problem. Just trying to fill in all the little holes Also, I wish you would have uploaded those pop-up textures a month or so ago :p There are probably at least 150-200 duplicates of each image through the game that use the same textures. That's assuming that the save/load screen pop-up, after battle pop-up, and quest pop-up screens all use the same pool of IDs. If they don't use the same pool of IDs, you're probably looking at 500-700 duplicates of each image. I know after one particularly long session, I had around 75ish of each corner image. I figured people were mostly done with the game so no one was going to really texture anything new, otherwise I would have included those parts in my dumps that I saved for future use. But, yes, the load screen at the start of the game uses the same IDs every time. So that will always work. Looks great, by the way 06-24-2013, 07:29 AM
(06-23-2013, 08:26 PM)Harro Wrote: Some textures are weird, I don't know why.Happens with the latest revisions. It works fine on older builds, so I suggest using an older build for now until they fix the issue.
i7-6700k @ 4.4 GHz
AMD R9 390 16 GB DDR4 3200 MHz Windows 10 x64 06-26-2013, 12:12 PM
I was wondering how to get acces to the game images to fix some of the Face armor. How can I do that?
06-26-2013, 02:36 PM
(06-24-2013, 04:58 AM)frozenwings Wrote: Yup, no problem. Just trying to fill in all the little holes Guess I'm late. Wow, that's a lot of textures. I can't confirm this 100%, but I think the ones used for notices like the button at the High Entia Tomb, the "item get" menu after a battle, the quest notice (at least the "accept quest" part) and probably a few others, don't use duplicates (well, they are all different textures, just not randomly generated ids all the time). After I check things out a bit more, I'll release an update. Glad you liked it, I mostly did it to see if I could pull it off. I usually don't make menus and the like since I'm not good at it, but I guess I've come a long way (still a beginner at best though). I'll see if I'm able do some more stuff later. (06-26-2013, 12:12 PM)TonyDaiz Wrote: I was wondering how to get acces to the game images to fix some of the Face armor. How can I do that? You need to enable "Dump Textures" in the Graphics menu, under the Advanced tab. Dumped textures appear in Dolphin\User\Dump\Textures\SX4P01. 06-26-2013, 06:10 PM
(06-26-2013, 02:36 PM)Echoes Wrote: Guess I'm late.I'm not 100% either, but something generates a ton of those corner pieces, not sure about the actual inside (white area) of the frame. I know for a fact that those "accept quest" and "turn in quest" pop-ups use different "pools" of IDs of the icons (quest giver icon, reward icon, location icon, etc.) for each occasion, and multiple IDs for each pool. For example, I dumped 459 different IDs for the quest giver icon that appears in the quest menu, and each of the quest pop-up screens over one playthrough. So I figured that the actual UI parts of the pop-up were probably in the same category since I dumped tons of them as well, but I didn't save them since I didn't think anyone would make new textures for them. In case you are actually crazy (like me) and want to try and get all of the IDs, I can share some of what I learned about the repeat IDs. Some things I know that can ( but don't always :p ) effect IDs: -Weather (clear, rain, storms, fog, extreme heat, blizzard, meteor showers) -Night/Day -Loading screen -different areas of the world -different locations/landmarks in an area -story events -returning to a previously visited area later on in the story -combat -quick traveling -reloading Sometimes you'll have to reload as well to get the IDs to reset. For example, if you have one set of IDs in a spot on bionis' leg and then it starts raining, the first set of IDs will remain. So you'll have to save and reload while raining to get the new IDs. The same set of rules can also apply to the quest turn in/ quest accept pop-ups as well. It's quite insane, and why my playthrough took so long; I tried to account for everything. Having to accept a quest multiple times for each condition, and then making sure to complete them during the same conditions. And you have to repeat the steps for each area of the game, also making sure to leave quests so you can return at future points in the game to collect those IDs as well. My normal process would be to make a save in the first save slot when I entered a new area, then would just try to fulfill all of the criteria for the main menu, sub-menu and quest IDs by saving/reloading with the other two save slots. Then after I stopped getting new IDs, I would reload the first save and complete the area without doing any side quests. I would return later in the game and do the same thing all over for the new IDs.
Hi there, just wanted to ask a few questions about this project if anyone's around? I'm more than a little interested in going through this again with the texture mods so was wondering if it was a lot more demanding to run, or if there were any highly problematic issues that can arise as a result of installation? Another thing, are save files bound to these textures or can you use save files with the originals after having already played with the HD ones?
Sorry if any of that sounds stupid, bare with me. It looks a fantastic project but I'm terrified of starting a new game and having irreparable problems half way through! Thanks in advance. If it helps, I'm running on: i7-3840qm - 2.8 - 3.8 ghz GTX 670MX 16gb RAM |
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