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[HD Retexture] Star Wars Rogue Squadron II: Rogue Leader
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[HD Retexture] Star Wars Rogue Squadron II: Rogue Leader
01-22-2015, 08:24 AM (This post was last modified: 01-22-2015, 08:35 AM by General_Han_Solo.)
#171
General_Han_Solo Offline
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(01-21-2015, 11:17 PM)Bighead Wrote:
(01-20-2015, 11:23 AM)LtRoyalShrimp Wrote:
(01-20-2015, 10:07 AM)General_Han_Solo Wrote:
(01-20-2015, 09:47 AM)IceStrike256 Wrote: Anyone else get stutter when they first shoot and kill someone?  After that smooth as butter

Yeah, I am working on the _mip files with the new explosion effects I have put. The initial size are 1024x1024, but I think I will need to reduce them to a crisp 256x256 size so that the major stutter doesn't occur. Will update in the next hour. Smile
The more mips the better. 

Just an FYI after this update gets merged, and if you convert your pack to the new format, then there should be another one soon to follow that uses mipmap levels all the way down to 1x1 (so a 1024x1024 would have a lot: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16, 8x8, 4x4, 2x2, 1x1). From what I've been told, this will eliminate aliasing with mipmap textures, so it won't hurt to create all your mipmap levels now and they will eventually be used. I'm fairly certain the converter in that PR already converts them even though it doesn't technically use them yet.

Btw, you are doing an incredible job with this pack! Amazing work, its starting to look like it was made for this generation of systems. Smile

Thanks for the update Bighead! Big Grin So, a question: does this mean I need to re-dump and practically re-name all the textures within my HD pack? What's actually being changed here vs. what still stays the same? More specifically: what's so great about this update?

And with respect to _mips, is it beneficial to bring them down to 1x1, as in, is there an anti-aliasing benefit?

Edit: I see you have attempted to explain it in a working draft! Smile For those interested, here is the link: http://pastebin.com/FcP3Rsf7
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01-22-2015, 08:31 AM
#172
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Finally did that Battle of Endor Video lol
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01-22-2015, 08:47 AM
#173
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(01-22-2015, 08:31 AM)IceStrike256 Wrote: Finally did that Battle of Endor Video lol

LOL! You gave into the Dark Side! Tongue Palpatine is smiling.
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01-22-2015, 08:58 AM
#174
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https://www.youtube.com/watch?v=MnQ_mp9TzZY
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01-22-2015, 09:17 AM (This post was last modified: 01-22-2015, 09:19 AM by IceStrike256.)
#175
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LOL too Dark Side!!

https://www.youtube.com/watch?v=KR_q1T4x0hc
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01-22-2015, 01:06 PM
#176
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I've updated the textures, here's the download.

What's new,
- I wasn't at all satisfied with the Tie Bomber textures, purely because I was working off a low-res version. I finally dumped Rebel Strikes textures and utilized the high-res hanger version, optimized it like I have with the other textures, and now the Tie Bomber looks superb!


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01-22-2015, 01:56 PM
#177
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Very very nice.
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01-22-2015, 03:40 PM
#178
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These two textures are supposed to go in the DPad folder, I forgot about them before. Also, the R2 texture should be inside the DPad folder as well. Tongue

Also, seems the space textures need to be readjusted a bit, you can tell where the seams are in one part, due to the way the stars are aligned. Shouldn't be hard to fix.


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01-22-2015, 08:49 PM
#179
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(01-22-2015, 03:40 PM)Echoes Wrote: These two textures are supposed to go in the DPad folder, I forgot about them before. Also, the R2 texture should be inside the DPad folder as well. Tongue

Also, seems the space textures need to be readjusted a bit, you can tell where the seams are in one part, due to the way the stars are aligned. Shouldn't be hard to fix.

Thanks! Big Grin Also, could you screen shot where exactly the space textures need a more seamless transition?
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01-22-2015, 09:20 PM
#180
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I tried this pack and loved it. One suggestion though, some explosions seem too yellow and flashy causing distractions, like the upper-right explosion in the first image in your last post, could you make them a bit more reddish / less bright?  
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