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[HD Retexture] Star Wars Rogue Squadron II: Rogue Leader
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[HD Retexture] Star Wars Rogue Squadron II: Rogue Leader
01-12-2015, 07:11 AM (This post was last modified: 01-12-2015, 07:17 AM by slarlac249.)
#61
slarlac249 Offline
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(01-12-2015, 06:34 AM)LtRoyalShrimp Wrote:
(01-12-2015, 05:58 AM)General_Han_Solo Wrote:
(01-12-2015, 05:44 AM)LtRoyalShrimp Wrote: Damn, this is straight up sexy.

Using these settings, getting 60fps:
[Image: ILTlVWR.png]

Why 4x AA? I think that's a waste of system resources. If at all, have no AA and tick Per-Pixel lighting. But if your system is powerful, keep the 4x AA. Smile
Idk, I just did 4xAA, but ill give the PPL a try. Also, some feedback for the ison corridor, which applies to all the other cool stuff you have made. Love the overhaul, but any chance you could do a simple uprez of the original? With nothing added. I want to do a play through of the game in its original form, in HD. 

why don't you just pick an Internal Resolution option then the game is HD. everything still looks excellent since the textures were great to begin with.
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01-12-2015, 07:27 AM
#62
LtRoyalShrimp Offline
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(01-12-2015, 07:11 AM)slarlac249 Wrote:
(01-12-2015, 06:34 AM)LtRoyalShrimp Wrote:
(01-12-2015, 05:58 AM)General_Han_Solo Wrote:
(01-12-2015, 05:44 AM)LtRoyalShrimp Wrote: Damn, this is straight up sexy.

Using these settings, getting 60fps:
[Image: ILTlVWR.png]

Why 4x AA? I think that's a waste of system resources. If at all, have no AA and tick Per-Pixel lighting. But if your system is powerful, keep the 4x AA. Smile
Idk, I just did 4xAA, but ill give the PPL a try. Also, some feedback for the ison corridor, which applies to all the other cool stuff you have made. Love the overhaul, but any chance you could do a simple uprez of the original? With nothing added. I want to do a play through of the game in its original form, in HD. 

why don't you just pick an Internal Resolution option then the game is HD. everything still looks excellent since the textures were great to begin with.
Of course I can do that. Big Grin 
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01-12-2015, 07:45 AM
#63
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I've updated the textures, here's the download.

What's new
- Relatively small update. The low-res Endor Death Star was an annoyance when it came to shooting its main laser weapon, in a cut-scene. So I changed that with the high-res texture that I implemented.

Since I am in Endor again, I might as well overhaul some of the distant star destroyer textures, as well as some distant Rebel ships, as they are literally 64x32 in size. Once that is done, I think that level will finally look really nice.


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01-12-2015, 09:07 AM
#64
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Using the texture pack, here is the Ison Corridor in 1080p60:
 https://www.youtube.com/watch?v=7n1zi6rtEZA
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01-12-2015, 09:44 AM (This post was last modified: 01-12-2015, 09:45 AM by General_Han_Solo.)
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I've updated the textures, here's the download.

What's new
- Endor level is practically complete. The only thing that is needed is a reworking of the spaceship textures (and possibly the Endor planet), but other than that, we have a high-res Death Star, and high-res distant imperial and rebel starships.


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01-12-2015, 05:37 PM
#66
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Here's a random one for the first intro screen.


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01-12-2015, 07:05 PM
#67
slarlac249 Offline
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(01-12-2015, 09:44 AM)General_Han_Solo Wrote: I've updated the textures, here's the download.

What's new
- Endor level is practically complete. The only thing that is needed is a reworking of the spaceship textures (and possibly the Endor planet), but other than that, we have a high-res Death Star, and high-res distant imperial and rebel starships.

the star destroyers look alright but i think the super star destroyer looks a bit iffy imo.
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01-12-2015, 08:45 PM
#68
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(01-12-2015, 05:37 PM)Bighead Wrote: Here's a random one for the first intro screen.

Nice, thanks!  Smile
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01-13-2015, 01:25 AM (This post was last modified: 01-13-2015, 01:28 AM by slarlac249.)
#69
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what source did you use for the super star destroyer?

perhaps you could ask if you could use an image from the xwaup?

http://www.moddb.com/mods/the-x-wing-alliance-upgrade-project/images/super-star-destroyer35
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01-13-2015, 01:44 AM
#70
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(01-13-2015, 01:25 AM)slarlac249 Wrote: what source did you use for the super star destroyer?

perhaps you could ask if you could use an image from the xwaup?

http://www.moddb.com/mods/the-x-wing-alliance-upgrade-project/images/super-star-destroyer35

Everything I've done is based on years worth of collecting, modelling, drawing, etc., since I am a Star Wars nerd after all (I have over 1TB in computer graphics related stuff). Tongue  About the SSD, I think it looks okay for now. It was a 3ds Max model that I did a few years back, and all I did was align it to face the gamer, so I think I will change and tweak that some more. Maybe it could be too high a resolution for such a texture, I am not sure. Are there any aliasing issues that you are having, or is it just the look of it?
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