• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 266 267 268 269 270 ... 320 Next »

Having issues with Rumblepad 2
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Having issues with Rumblepad 2
06-06-2012, 11:12 PM
#1
Lorheim
Unregistered
 
Greetings,

I recently downloaded Dolphin emulator and I have been trying to run my games with it. Seeing as I had a Rumblepad 2 around (not the cordless version), I decided to use it because I'm used to the Playstation button setup.

Nevertheless, I have ran into some issues:
1. Rumblepad 2 is working fine with other computer games - I recently tried Psychonauts and Super Meat Boy, for instance.
2. Dolphin recognises Rumblepad 2; it actually recognises it twice: 'DInput/0/Logitech RumblePad 2 US' and 'SDL/0/Logitech RumblePad 2 US'; I have been using the former.
3. I managed to change almost every button according to what a Wii Classic controller would look like; here's a print: http://i.imgur.com/UPTBs.png
4. The controller works with 2 games: Mario Kart Wii and Fire Emblem Radiant Dawn.
5. It doesn't, however, work with the following games: Super Mario Galaxy, Super Mario Galaxy 2, The Last Story and Xenoblade Chronicles.
6. During these games, whenever I press a button on the RumblePad nothing happens; whenever I click the screen with my mouse, it registers and pressing Enter on my keyboard brings up the Wii menu.

Can someone shed some light into this issue?
Thank you for your time.
Reply
06-06-2012, 11:50 PM
#2
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
You've configured an emulated GameCube pad, not a classic controller extension for a Wiimote.

MarioKart supports a GC pad, classic extension, or Wiimote.

Fire Emblem Radiant Dawn supports a GC pad (and maybe more, but I don't know this game).

SMG and SMG2 support a Wiimote only.

Xenoblade supports a classic controller extension, or a Wiimote.

To make a classic controller extension, go into Wiimote config, choose emulated Wiimote, and click configure. Then under extension, choose classic controller, and click configure.

Don't forget to "unplug" the emulated GC pad, by going into the main config menu, clicking GameCube, and setting port one to empty.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
06-07-2012, 12:10 AM
#3
Lorheim
Unregistered
 
Thank you for getting back to me so fast, I will try that now Smile

edit:

It worked, every game is running well with my gamepad except for both Super Mario Galaxy games, I will configure those later using that information.

Thanks for helping me!
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode