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Having issues with Dolphin on Fedora 20
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Having issues with Dolphin on Fedora 20
04-30-2015, 06:04 AM
#1
hym
Unregistered
 
Hello I'm new in dolphin, I use Fedora 20 with 3.19.3-100.fc20.x86_64 kernel.

I already installed Catalyst 14.12 and is running ok.

$ fglrxinfo
display: :0  screen: 0
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: AMD Radeon R7 200 Series  
OpenGL version string: 4.4.13283 Compatibility Profile Context 14.501.1003


And I install dolphin-emu from rpm fusion repositories with the package dolphin-emu.x86_64 0:4.0-3.fc20.

When I try run a ISO i get the following errors
GPU: OGL ERROR: Need GL_ARB_vertex_array_object.
GPU: Does your video card support OpenGL 3.0?
GPU: OGL ERROR: Need GL_ARB_map_buffer_range.
GPU: Does your video card support OpenGL 3.0?

Any sugestion for fix the errors. Thanks. And sorry for my English.
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04-30-2015, 02:43 PM
#2
NKF98 Offline
T-Rex
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Posts: 1,122
Threads: 7
Joined: Mar 2015
Try updating OGL drivers and using the latest revision from the Dolphin official download page.
Arch
Intel Core i7 - 4510U
iHD4400
8GB RAM

Check here first:
wiki.dolphin-emu.org
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05-01-2015, 06:09 AM
#3
degasus Offline
Developer
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Developers (Some Administrators and Super Moderators)
Posts: 1,828
Threads: 10
Joined: May 2012
Can you upload the output of "glxinfo" ?

Also which dolphin version is this? 4.0 is quite old, but I've seen some distributions which spread out git snapshots as 4.0.X :/
Dolphin did improve quite a lot in the last one and a half year since 4.0
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05-01-2015, 04:09 PM
#4
hym
Unregistered
 
(05-01-2015, 06:09 AM)degasus Wrote: Can you upload the output of "glxinfo" ?

Also which dolphin version is this? 4.0 is quite old, but I've seen some distributions which spread out git snapshots as 4.0.X :/
Dolphin did improve quite a lot in the last one and a half year since 4.0

I downloaded from https://github.com/dolphin-emu/dolphin/archive/master.zip for compile it, after a little work I got it.

Now I get the errors

MSAA on default framebuffer isn't supported.
Please avoid forcing Dolphin to use MSAA by the driver.
4 samples on default framebuffer found.

Failed to compile vertex shader!
This usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.

I upload the  error message like a attachments  
.txt   bad_vs_0000.txt (Size: 2.17 KB / Downloads: 128) and
.txt   bad_ps_0001.txt (Size: 3.94 KB / Downloads: 133)

Code:
$ glxinfo

.txt   glxinfo.txt (Size: 26 KB / Downloads: 105)

Thanks for help me.
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