Every Wii games works on HLE audio as well as LLE audio to my knowledge EXCEPT, Super Mario Galaxy 1/2, A few GameCube Ports (Pikmin for instance) and probably one or two others I'm missing. Skyward Sword uses AX-HLE and works fine in HLE.
OpenGL and D3D11 are both evenly matched now, and future improvements will probably tilt the advantage toward D3D. Try both backends in games definitely.
OpenGL and D3D11 are both evenly matched now, and future improvements will probably tilt the advantage toward D3D. Try both backends in games definitely.
