(02-20-2015, 11:30 PM)Nintonito Wrote: Well in theory if you make a large enough cache, you could have an entire game's worth of code compiled and basically not need the JIT, and rely entirely on AOT-like behaviour to simply run an almost entirely native program.This is the common case while being ingame. Just on loading a new level, we start to jit the next blocks again.
Just as a note, compiling AOT doesn't mean the result will run faster.
