(02-20-2015, 09:52 PM)degasus Wrote: I don't think so, our ppc jit is very fast so caching the native objects doesn't help much. But however we have issues because of shader comilation, but they are already stored on the disc.
Well in theory if you make a large enough cache, you could have an entire game's worth of code compiled and basically not need the JIT, and rely entirely on AOT-like behaviour to simply run an almost entirely native program.
