So I got my dolphin bar and 49 foot usb extender cable in the other day and works great. Did some quick tests on Mario galaxy 2, Mario kart, and monster hunters tri and works great. No noticeable lag that I can tell with the long usb cable. Connecting the wiimote couldn't be simpler and stays connected. Highly recommend this bar.
Hardware Review: Mayflash DolphinBar
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09-13-2014, 11:33 PM
(09-08-2014, 02:15 AM)Bolognese Wrote: (...) I have a cheepo standard wiimote that Ive just tried and it works with the bar. The other one is a DBPOWER Motion 2 in 1 that pairs to the bar but doesnt work. Do you think its the controller thats not compatable? Indeed, I have the same Wii Remote, it does not work. It pairs with the bar, it also seems to be recognized by Dolphin. I can use it as mouse and I can use it as gamepad, there it just works fine. Anyway, I cannot do anything in the games. It does only react in Super Smash Bros. Brawl. There, it works perfectly fine... at least the buttons. When I press the homebutton there, I cannot do anything with the cursor (even when sitting away enough) and the game tells me the batteries were empty. In Zelda Skyward Sword, Metroid Prime 3 and Metroid Other M, there is no reaction at all. Spyro: Dawn of the Dragon works with it, but it freezes when I pass the instruction scene. It is simply a very shitty wiimote. I will leave a very negative critique on amazon for that thing. I cannot say anything about the Dolphin Bar, as I have nothing that seems to be compatible with it. 18 Bucks wasted for the mote and another 20 for the dolphin bar... I better would have bought a original non-tr wiimote with motion plus adapter -.- EDIT: Okay, when I go to Devices and Printer and on properties for gamepads on the Mayflash WiiMote PC Adapter, it shows me 4x "Nintendo RVL-CNT-01". Is now the third party Wii Remote Plus being recognized as normal wiimote? 09-14-2014, 01:53 AM
Hint: when something costs $50, buying an "equivalent" product that costs $20 is usually going to leave you disappointed.
09-14-2014, 02:00 AM
Hmm, it appears the problem with Dolphin and 3rd party wiimotes is... Dolphin. Fascinating! At least that's my guess from this.
And now we know that 3rd party wiimotes don't work with the DolphinBar either. Thanks christoph86. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-14-2014, 02:00 AM
(09-14-2014, 01:53 AM)delroth Wrote: Hint: when something costs $50, buying an "equivalent" product that costs $20 is usually going to leave you disappointed. If the product works the way it should. And a wiimote in firstplace is not meant to work on a PC, but on a Wii. The Wii Remote I have worked on the Wii U of a friend of mine, so I wouldn't be disappointed if I used the mote for the Wii. What makes me angry is that I didn't know before cuz I was too dumb to gather information before. But with the DolphinBar, I thought, it might work. The mote connects, it vibrates in Dolphin, but as said, it does not react ingame, just in Super Smash Bros. Brawl without the motion control. (09-14-2014, 02:00 AM)MaJoR Wrote: (...) Thanks christoph86. Huh? He apparently has an original wiimote That was Bolognese and I xD 09-14-2014, 02:03 AM
Third Party wiimotes are more tempermental on PC than the Wii. They're designed to work on the Wii. But, Dolphin (and most programs/items for Wiimotes) are designed to work with Nintendo Wiimotes. When a third party Wiimote shortcuts something, or implements something really different, then odds are it won't work.
The dolphinbar could potentially add support for more Wiimotes like they did the -TR wiimotes, but, they'd have to have a lot of demand for it.
I had a third party wiimote that worked for a time in Dolphin, but it was temperamental and wouldn't always connect. It even had issues connecting to a real wii. When I got my dolphin bar, it never connected. So I sold it.
Long story short, don't buy third party. 09-14-2014, 04:26 AM
Ah, forgot to say that I wanted to try it out on my Laptop. As there is only a 32 Bit version of Windows installed, there I only can run revisions that support 32 bit; the Dolphin 4.0 release. There, even nothing happened. When I tried the 32 Bit revision on my good PC, I noticed my wiimote is only being recognized by 64 bit Dolphin builds, also 3.5 and 3.0 I have to say. But as said, nothing more than a vibration of my remote and "Wii Remote connected" being displayed happens. I just too think that third-party remotes have another frequencies or so. Anyway, I acutally can dodge to mouse and keyboard for Metroid Prime 3 (as long as it does not run smoother I won't play it anyway on the emulator), Metroid Other M already finished with a gamepad configured for the game and with much micro stuttering and buffer lag (weakened that with frameskip btw) , and SSBB can be played with a gamepad, but I just wanna finish Skyward Sword again Guess, I have to lend the wiimote of my friend again :|
Yeah, I definitely learned my lesson... If I ever want to spare money again and buy third party hardware, I will do a lots of research before on the internet. I learned it the hard way ^^
As the article states, the DolphinBar does not work in 4.0, or dev builds between 3.5-1363 and 4.0-2241. It does however work in 3.5, and dev builds 4.0-2241 and up.
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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