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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Hardware requirements for anti-aliasing
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Hardware requirements for anti-aliasing
03-22-2011, 01:34 AM
#1
mikel632
Unregistered
 
Hey everyone,

Sorry if this is in the wrong section (new member. Anyway I was wondering what kind of hardware you need to run games at 4x anti-aliasing and x9.

I have
i5 750 cpu
8 gigs of g.skill (1333mhz..ram is 1600 but i think i5 limits to 1333)
MSI N560GTX-TI Twin Frozr II/OC GeForce GTX 560 Ti ( I OC'd even more)

Should i be able to run mario galaxy at 4x antialising?

I can run new super mario bros at 4x. I have been trying to get zelda windwaker to play at 4x speed or even 9 if its possible with my hardware. It runs smooth at 4x in small areas of the game like inside buildings and stuff. However I got to the place after you get on the pirate ship (The place where they catapult you and you lose your sword) When I get to the part where I have to attack the people controlling the spot lights, it goes very very slow.

Now I have seen videos on youtube where people list having 8800gt 's and are running games super smooth.

I can list what version number of dolphin and what settings I have when i get home. Feel free to list settings that have worked best for you guys
Just an update...i have been reading on some other posts to stay away from all the newer revisions because they wont run as good (i downloaded the newest one they had up on friday or saturday night). Is this true and should I try the 2.0 release instead?
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Messages In This Thread
Hardware requirements for anti-aliasing - mikel632 - 03-22-2011, 01:34 AM
RE: Hardware requirements for anti-aliasing - NaturalViolence - 03-22-2011, 05:15 AM
RE: Hardware requirements for anti-aliasing - Squall Leonhart - 03-22-2011, 10:05 AM
RE: Hardware requirements for anti-aliasing - mikel632 - 03-22-2011, 10:55 PM
RE: Hardware requirements for anti-aliasing - NaturalViolence - 03-23-2011, 08:22 AM
RE: Hardware requirements for anti-aliasing - shutupcanu - 03-23-2011, 02:41 PM
RE: Hardware requirements for anti-aliasing - NaturalViolence - 03-24-2011, 01:25 AM

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