(03-24-2018, 07:28 AM)Moline Wrote: Processor/CPU: Intel Celeron N3050 1.60GHz
In terms of raw performance without regard for power consumption, that Celeron shares the same CPU architecture as the most recent Atom CPUs which means it has a per-GHz performance that's more akin to an decade-plus old Core 2 Duo or Athlon 64 x2.
...so you might have a bad time, even if you use Linux as your OS combined with the newest development version of Dolphin set to Vulkan with 1x Internal Resolution and CPU Clock Override set to some lower value.
It is worth noting however that Simpsons Hit and Run had a Windows version, and performance-wise running the PC version should be easy - rather it'd be more of an issue of compatibility with the OS and drivers and such.
There's also a Game Boy Advance version of Simpsons Road Rage, but I wouldn't be surprised if the gameplay is quite different from the home console versions.
Alternatively, it would seem that both Simpsons games are two of the very few games that can actually run in original Xbox emulators, so assuming the ability to simply virtualize or perform direct code execution of the Xbox's Pentium 3-based CPU (which both XQEMU and CXBX-Reloaded support, the latter of which I believe relies on it exclusively), something like that could be a way to run the games decently on slower CPUs (but no guarantees!) assuming that other emulation bugs don't get in the way.
Dolphin 5.0 CPU benchmark
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
