(09-24-2013, 05:17 AM)NaturalViolence Wrote: You don't seem to believe me so I direct your attention to an actual user with a lightboost monitor who reported the expected behavior: https://forums.dolphin-emu.org/Thread-do...noteworthyThere must be a misunderstanding here. I believe you, and that thread you linked describes exactly what I said: double image.
(09-24-2013, 05:17 AM)NaturalViolence Wrote: You need to maintain 120fps for lightboost to function properly.Of course! Every monitor "likes" to display the same number of fps as Hz. That double image effect happens on normal LCD monitors too, but the sample-and-hold technology masks it a lot.
(09-24-2013, 05:17 AM)NaturalViolence Wrote: I don't remember seeing ghost images on 20/30 fps games on my CRT TV back in the day. I've played a lot of low fps games on various friends CRT TVs and I don't think I've ever seen that. If it's there it's not noticeable to me, at least not like this.Well, I remember it perfectly, trust me . If you look for it, you'll find it, I'm sure. Edit: check this: http://testufo.com/#test=framerates And then this: http://testufo.com/#test=blackframes
(09-24-2013, 05:17 AM)NaturalViolence Wrote: You would be playing at the same framerate. Assuming you're still talking about dolphin.Yeah, I know. Lightboost still would be somewhat useful at 60 fps. It would be like: frame1>black>frame1>black>frame2>black>frame2>black>frame3>black>frame3>black
The screen blackening between DIFFERENT frames is what makes motion fluid and without motion blur. But at 60fps, every frame would be displayed twice and that would break the perfect motion, as the eye would expect a diferent frame at every refresh. That's the double effect.
I don't know if I have explained everything correctly, but that basically sums up things I've read at the blurbusters website.
(09-24-2013, 05:17 AM)NaturalViolence Wrote: Yes, and 2x means 2 samples while 4x means 4 samples. Not 4 and 16 like you suggested earlier.Mmm, I don't think they are doing a 1x2 or 2x1 SSAA when they say "2xSSAA", I would have noticed .
Edit: Nvidia Inspector has 1x2SSAA, 2x1SSAA, 2x2SSAA, 3x3SSAA and 4x4SSAA. IMO, that's the most accurate terminology, referencing the number of times the X and Y resolution are multiplied.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64