I think that he wants to cache all of the textures, etc increasing performance
i5 2400@3.1 GHz
4 GB 1333 MHz DDR3 RAM
AMD Radeon HD 6870 1 GB
4 GB 1333 MHz DDR3 RAM
AMD Radeon HD 6870 1 GB
Harddrive impact on Dolphin performance
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11-27-2011, 09:58 AM
I think that he wants to cache all of the textures, etc increasing performance
i5 2400@3.1 GHz
4 GB 1333 MHz DDR3 RAM AMD Radeon HD 6870 1 GB 11-27-2011, 10:24 AM
(11-27-2011, 09:58 AM)pwnedatdolphin Wrote: I think that he wants to cache all of the textures, etc increasing performance Shaders are not complied until they are needed or requested. You cant cache something that hasnt been created yet. The shader also is often one of the last calls as many other things are down before the shader is applied. The game may use a shader for one object for instance. Until that object is being drawn the shader isnt called. 11-27-2011, 10:36 AM
(This post was last modified: 11-27-2011, 10:38 AM by NaturalViolence.)
Quote:You cant cache something that hasnt been created yet. This sums it up beautifully. Quote:I think that he wants to cache all of the textures, etc increasing performance Dolphin does cache textures (although to a limited degree since emulation accuracy still has to be preserved) but you can't cache something until it's created. The game has to decode or generate the textures first.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 11-27-2011, 12:34 PM
I was concerned about this as a new Dolphin user and now that I have been playing different games it has stopped. Rare occasion now so just play the games and it should resolve itself. I am using a PCI-E SSD that is rated almost 700mbs (near the bus speed of the wii itself !) it it still happened to me with the emu and my retail rips on the ssd.
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