(05-10-2018, 10:53 PM)JosJuice Wrote: When the IR is increased, Dolphin effectively increases the size of the EFB, so things will be rendered at a higher resolution.
What do you mean by Automatic Fullscreen Resolution?
When Fullscreen Resolution was removed, I saw it was being defaulted to "Auto" unless changed in the INIs.
That "Auto" could be doing a number of things. I was wondering if that is responsible for the NTSC Widescreen Compensation, so it's may be still rendering at 3x Native but the extra pixles that step that was explained in the bug report is done via rescaling? Probably so, but who's responsible, is it implemented in the Auto function of the Fullscreen ..
I guess now I realized, Fullscreen Resolution "Auto" function probably isn't responsible since I wasn't even using Fullscreen in this case, it's probably a separate step, most likely part of Wii Aspect Ratio. EDIT: Yeah I did a test with Wii Aspect 4:3 and original IR, now it makes all sense.
EDIT2:
Well if Wii games can do Widescreen natively, then Widescreen Hack I guess is not needed, now it makes me think, whether Widescren Hack modifies EFB and the game natively renders wider or it's done by scaling? - I didn't play that many Wii games yet on Dolphin despite being early adopter with lots of Wii games for some reason so I have less experience.
EDIT3: I keep asking my self again whether Fullscreen and Auto-Adjust go together at all, logic tells me they should not, when fullscreen is used, auto-adjust would be ignored. Is that so right now?
EDIT4: How come bFullscreen doesn't exist as a GFX Config and it's not inside IsSettingSaveable.cpp - what's special about it?
